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Creature typeflags research.
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tomrus88 committed Jun 30, 2010
1 parent 0f042af commit 1135dfe
Showing 1 changed file with 29 additions and 24 deletions.
53 changes: 29 additions & 24 deletions src/game/SharedDefines.h
Expand Up @@ -1913,30 +1913,35 @@ enum CreatureFamily

enum CreatureTypeFlags
{
CREATURE_TYPEFLAGS_TAMEABLE = 0x000001, // Tameable by any hunter
CREATURE_TYPEFLAGS_GHOST_VISIBLE = 0x000002, // Creatures which can _also_ be seen when player is a ghost
CREATURE_TYPEFLAGS_UNK3 = 0x000004,
CREATURE_TYPEFLAGS_UNK4 = 0x000008,
CREATURE_TYPEFLAGS_UNK5 = 0x000010,
CREATURE_TYPEFLAGS_UNK6 = 0x000020,
CREATURE_TYPEFLAGS_UNK7 = 0x000040,
CREATURE_TYPEFLAGS_UNK8 = 0x000080,
CREATURE_TYPEFLAGS_HERBLOOT = 0x000100, // Can be looted by herbalist
CREATURE_TYPEFLAGS_MININGLOOT = 0x000200, // Can be looted by miner
CREATURE_TYPEFLAGS_UNK11 = 0x000400,
CREATURE_TYPEFLAGS_UNK12 = 0x000800, // ? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
CREATURE_TYPEFLAGS_UNK13 = 0x001000, // ? Can aid any player in combat if in range?
CREATURE_TYPEFLAGS_UNK14 = 0x002000,
CREATURE_TYPEFLAGS_UNK15 = 0x004000, // ? Possibly not in use
CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x008000, // Can be looted by engineer
CREATURE_TYPEFLAGS_EXOTIC = 0x010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPEFLAGS_UNK18 = 0x020000, // ? Related to vehicles/pvp?
CREATURE_TYPEFLAGS_UNK19 = 0x040000, // ? Related to vehicle/siege weapons?
CREATURE_TYPEFLAGS_UNK20 = 0x080000,
CREATURE_TYPEFLAGS_UNK21 = 0x100000,
CREATURE_TYPEFLAGS_UNK22 = 0x200000,
CREATURE_TYPEFLAGS_UNK23 = 0x400000,
CREATURE_TYPEFLAGS_UNK24 = 0x800000 // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
CREATURE_TYPEFLAGS_GHOST_VISIBLE = 0x00000002, // Creatures which can _also_ be seen when player is a ghost, used in CanInteract function by client, can't be attacked
CREATURE_TYPEFLAGS_UNK3 = 0x00000004, // "BOSS" flag for tooltips
CREATURE_TYPEFLAGS_UNK4 = 0x00000008,
CREATURE_TYPEFLAGS_UNK5 = 0x00000010, // controls something in client tooltip related to creature faction
CREATURE_TYPEFLAGS_UNK6 = 0x00000020, // may be sound related
CREATURE_TYPEFLAGS_UNK7 = 0x00000040, // may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell
CREATURE_TYPEFLAGS_UNK8 = 0x00000080, // has something to do with unit interaction / quest status requests
CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
CREATURE_TYPEFLAGS_UNK11 = 0x00000400, // no idea, but it used by client
CREATURE_TYPEFLAGS_UNK12 = 0x00000800, // related to possibility to cast spells while mounted
CREATURE_TYPEFLAGS_UNK13 = 0x00001000, // ? Can aid any player in combat if in range?
CREATURE_TYPEFLAGS_UNK14 = 0x00002000, // checked from calls in Lua_PetHasActionBar
CREATURE_TYPEFLAGS_UNK15 = 0x00004000, // Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set
CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPEFLAGS_UNK18 = 0x00020000, // related to CreatureDisplayInfo and scaling in some way
CREATURE_TYPEFLAGS_UNK19 = 0x00040000, // ? Related to vehicle/siege weapons?
CREATURE_TYPEFLAGS_UNK20 = 0x00080000, // may be has something to do with missiles
CREATURE_TYPEFLAGS_UNK21 = 0x00100000, // no idea, but it used by client, may be related to rendering
CREATURE_TYPEFLAGS_UNK22 = 0x00200000, // may be has something to do with animation (disable animation?)
CREATURE_TYPEFLAGS_UNK23 = 0x00400000, // this one probably controls some creature visual
CREATURE_TYPEFLAGS_UNK24 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion, used in CanInteract function by client
CREATURE_TYPEFLAGS_UNK25 = 0x01000000, // pet sounds related?
CREATURE_TYPEFLAGS_UNK26 = 0x02000000, // this one probably controls some creature visual
CREATURE_TYPEFLAGS_UNK27 = 0x04000000, // creature has no type, or forces creature to be considered as in party, may be related to creature assistance
CREATURE_TYPEFLAGS_UNK28 = 0x08000000, // used in Lua_ForceGossip
CREATURE_TYPEFLAGS_UNK29 = 0x10000000, // no idea, but it used by client
};

enum CreatureEliteType
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