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Store and use Map* pointer in WorldObject instead map ids for speedup
Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. (based on commit b4431f2) (based on commit 59fa774) (based on commit 2552914) (based on commit a2e3c59) Thanks to mns for preparing and testing backport diff :) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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May 12, 2010
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