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[10201] Broadcast packets only if worldobject is in world
There is no sense to do that for objects that not in world - those objects are unknown for clients and their packets will be ignored (based on SilverIce's repo commit 6305402) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "10200" | ||
#define REVISION_NR "10201" | ||
#endif // __REVISION_NR_H__ |