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[10231] Use VMAP::VMAPLoadResult instead raw int loadMap result.
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VladimirMangos committed Jul 19, 2010
1 parent 026b766 commit c0d225c
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Showing 5 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion src/game/Map.cpp
Expand Up @@ -62,7 +62,7 @@ Map::~Map()
void Map::LoadVMap(int gx,int gy)
{
// x and y are swapped !!
int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
VMAP::VMAPLoadResult vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
switch(vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10230"
#define REVISION_NR "10231"
#endif // __REVISION_NR_H__
2 changes: 1 addition & 1 deletion src/shared/vmap/IVMapManager.h
Expand Up @@ -53,7 +53,7 @@ namespace VMAP

virtual ~IVMapManager(void) {}

virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual VMAPLoadResult loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;

virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;

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4 changes: 2 additions & 2 deletions src/shared/vmap/VMapManager2.cpp
Expand Up @@ -120,9 +120,9 @@ namespace VMAP

//=========================================================

int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
VMAPLoadResult VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
VMAPLoadResult result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
{
if (_loadMap(pMapId, pBasePath, x, y))
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2 changes: 1 addition & 1 deletion src/shared/vmap/VMapManager2.h
Expand Up @@ -82,7 +82,7 @@ namespace VMAP
VMapManager2();
~VMapManager2(void);

int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
VMAPLoadResult loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);

void unloadMap(unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId);
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