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[8904] In spell effect debug string outpu also spell id and effect in…
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…dex.
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VladimirMangos committed Dec 2, 2009
1 parent c814dfa commit c7c4fdf
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/game/Spell.cpp
Expand Up @@ -3795,7 +3795,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar

damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);

sLog.outDebug( "Spell: Effect : %u", eff);
sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);

if(eff<TOTAL_SPELL_EFFECTS)
{
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8903"
#define REVISION_NR "8904"
#endif // __REVISION_NR_H__

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