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[9626] Fix one wrong cast case and simplify similar debug output.
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VladimirMangos committed Mar 27, 2010
1 parent 2c46a1c commit cd9a7b2
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Showing 2 changed files with 31 additions and 80 deletions.
109 changes: 30 additions & 79 deletions src/game/MotionMaster.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -214,11 +214,11 @@ void MotionMaster::MoveRandom()
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("Player (GUID: %u) attempt to move random.", i_owner->GetGUIDLow());
sLog.outError("%s attempt to move random.", i_owner->GetObjectGuid().GetString().c_str());
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) move random.", i_owner->GetEntry(), i_owner->GetGUIDLow());
DEBUG_LOG("%s move random.", i_owner->GetObjectGuid().GetString().c_str());
Mutate(new RandomMovementGenerator<Creature>(*i_owner));
}
}
Expand All @@ -233,42 +233,34 @@ MotionMaster::MoveTargetedHome()

if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
DEBUG_LOG("%s targeted home", i_owner->GetObjectGuid().GetString().c_str());
Mutate(new HomeMovementGenerator<Creature>());
}
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
if(target)
if (Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner())
{
DEBUG_LOG("Following %s (GUID: %u)",
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
DEBUG_LOG("%s follow to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
}
else
{
DEBUG_LOG("%s attempt but fail to follow owner", i_owner->GetObjectGuid().GetString().c_str());
}
}
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
}
sLog.outError("%s attempt targeted home", i_owner->GetObjectGuid().GetString().c_str());
}

void
MotionMaster::MoveConfused()
{
DEBUG_LOG("%s move confused", i_owner->GetObjectGuid().GetString().c_str());

if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
Mutate(new ConfusedMovementGenerator<Player>());
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
Mutate(new ConfusedMovementGenerator<Creature>());
}
}

void
Expand All @@ -278,22 +270,12 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
if(!target)
return;

DEBUG_LOG("%s chase to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());

if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle));
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle));
}
}

void
Expand All @@ -305,50 +287,36 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
if(!target)
return;

DEBUG_LOG("%s follow to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());

if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
Mutate(new FollowMovementGenerator<Player>(*target,dist,angle));
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle));
}
}

void
MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
DEBUG_LOG("%s targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetObjectGuid().GetString().c_str(), id, x, y, z );

if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
Mutate(new PointMovementGenerator<Player>(id,x,y,z));
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
}
}

void
MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
sLog.outError("%s attempt to seek assistance",i_owner->GetObjectGuid().GetString().c_str());
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
DEBUG_LOG("%s seek assistance (X: %f Y: %f Z: %f)",
i_owner->GetObjectGuid().GetString().c_str(), x, y, z );
Mutate(new AssistanceMovementGenerator(x,y,z));
}
}
Expand All @@ -358,12 +326,12 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
sLog.outError("%s attempt to call distract after assistance",i_owner->GetObjectGuid().GetString().c_str());
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), time );
DEBUG_LOG("%s is distracted after assistance call (Time: %u)",
i_owner->GetObjectGuid().GetString().c_str(), time );
Mutate(new AssistanceDistractMovementGenerator(time));
}
}
Expand All @@ -374,20 +342,12 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if(!enemy)
return;

DEBUG_LOG("%s flee from %s", i_owner->GetObjectGuid().GetString().c_str(), enemy->GetObjectGuid().GetString().c_str());

if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow(),
time ? " for a limited time" : "");
if (time)
Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
else
Expand All @@ -400,30 +360,21 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
DEBUG_LOG("%s taxi to (Path %u node %u)", i_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
Mutate(mgen);
}
else
{
sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
sLog.outError("%s attempt taxi to (Path %u node %u)",
i_owner->GetObjectGuid().GetString().c_str(), path, pathnode );
}
}

void
MotionMaster::MoveDistract(uint32 timer)
{
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
}

DEBUG_LOG("%s distracted (timer: %u)", i_owner->GetObjectGuid().GetString().c_str(), timer);
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
Mutate(mgen);
}
Expand Down
2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9625"
#define REVISION_NR "9626"
#endif // __REVISION_NR_H__

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