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[9752] Add storage for min/maxgold of gameobject
Signed-off-by: NoFantasy <nofantasy@nf.no>
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Apr 16, 2010
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ALTER TABLE db_version CHANGE COLUMN required_9747_01_mangos_battleground_template required_9752_01_mangos_gameobject_template bit; | ||
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ALTER TABLE gameobject_template ADD COLUMN mingold MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER data23; | ||
ALTER TABLE gameobject_template ADD COLUMN maxgold MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER mingold; |
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Original file line number | Diff line number | Diff line change |
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "9751" | ||
#define REVISION_NR "9752" | ||
#endif // __REVISION_NR_H__ |
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@@ -1,6 +1,6 @@ | ||
#ifndef __REVISION_SQL_H__ | ||
#define __REVISION_SQL_H__ | ||
#define REVISION_DB_CHARACTERS "required_9751_01_characters" | ||
#define REVISION_DB_MANGOS "required_9747_01_mangos_battleground_template" | ||
#define REVISION_DB_MANGOS "required_9752_01_mangos_gameobject_template" | ||
#define REVISION_DB_REALMD "required_9748_01_realmd_realmlist" | ||
#endif // __REVISION_SQL_H__ |
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Can some one explain, what the hell is this lines:
"iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
"iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
and how do you know what to put there ?
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yes, same as for DBC
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Please know what the hell you're talking about before claiming something is bad design.