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[9205] Move script call GOHello to GameObject::Use
This provide more accurate call in case of delay use from spell effects Signed-off-by: NoFantasy <nofantasy@nf.no>
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NoFantasy
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Jan 17, 2010
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "9204" | ||
#define REVISION_NR "9205" | ||
#endif // __REVISION_NR_H__ |