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ConvertUnits should take gravity into account when calculating L1 and L2.
CHECK: if L1 has to be included.
The text was updated successfully, but these errors were encountered:
This issue was originally trac ticket 437
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ConvertUnits should take gravity into account when calculating L1 and L2.
CHECK: if L1 has to be included.
The text was updated successfully, but these errors were encountered: