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Health Pack in Medieval Mode Has Different Reference Height Than Other Health Packs #593

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Booster137 opened this issue May 28, 2021 · 0 comments
Open
10 of 13 tasks
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bug Something isn't working needs triage Needs to be organized tf2 Related to the TF2 live version and TC2

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@Booster137
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Booster137 commented May 28, 2021

Description

The pieces of meat used for Medieval Mode that serve as medium health packs have a different reference height than all other health packs, being slightly higher. This is evident when the health packs change for a special event like Halloween or the TF Birthday, where they will appear slightly embedded in the ground.

Checklist

  • None of the open or closed issues document this problem.
  • This is a bug, not a new idea.
  • This is objectively a bug, and not something that people commonly disagree on.
  • This issue occurs on the latest Team Comtress release, or the master branch.
  • This issue occurs on the latest vanilla TF2 update.
  • This bug is in the code of the game, not in the textures, sounds, or other resources.
  • This issue is listed on the Source 1 official bugtracker.
  • This issue occurs with DirectX level 100.
  • This issue occurs when using no custom content.
  • This issue occurs when using start_tf2.bat (or start_server.bat) with no custom launch options.
  • This issue occurs when using a listen server (using the map command ingame).
  • This issue occurs when using a dedicated server.
  • This bug is in the internal procedures or tooling (e.g. the build process).

Screenshots

hl2_2021-05-27_22-58-30
hl2_2021-05-27_23-06-03
hl2_2021-05-27_22-58-44
hl2_2021-05-27_23-06-15

@Booster137 Booster137 added bug Something isn't working needs triage Needs to be organized tf2 Related to the TF2 live version and TC2 labels May 28, 2021
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Labels
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