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Using compressed textures #136

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jsemeda opened this issue Jul 13, 2017 · 0 comments
Open

Using compressed textures #136

jsemeda opened this issue Jul 13, 2017 · 0 comments

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@jsemeda
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jsemeda commented Jul 13, 2017

I am not able to find GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format included in the PixelDataInternalFormat for compressed textures. I know it is an extension and I can see it in the "glext.h" file but why is it not included as one of the enums? Is there a way to use extensions inside oglplus that I am not aware of?

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