Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

D3D12 errors in D3D12 Meshlet Culling sample #823

Open
bioglaze opened this issue May 4, 2023 · 1 comment
Open

D3D12 errors in D3D12 Meshlet Culling sample #823

bioglaze opened this issue May 4, 2023 · 1 comment
Labels
bug sdklayers Direct3D SDK Layer messages

Comments

@bioglaze
Copy link

bioglaze commented May 4, 2023

When I run D3D12MeshletCull project, I get these D3D12 errors:
D3D12 ERROR: ID3D12Device1::CreateMeshShader_TopologyMismatch: Since the mesh shader specifies output topology of line, if the PSO desc ALSO specifies a primitive topology (even though not necessary to do), it must be D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE to match the mesh shader. Since the topologies don't match, behavior is undefined. Earlier runtimes didn't validate this, so this error isn't explicitly failing PSO create. But this really should be considered an application error. [ MISCELLANEOUS ERROR #1323: CREATEMESHSHADER_TOPOLOGY_MISMATCH]

D3D12 ERROR: ID3D12Device1::CreateMeshShader_TopologyMismatch: Since the mesh shader specifies output topology of line, if the PSO desc ALSO specifies a primitive topology (even though not necessary to do), it must be D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE to match the mesh shader. Since the topologies don't match, behavior is undefined. Earlier runtimes didn't validate this, so this error isn't explicitly failing PSO create. But this really should be considered an application error. [ MISCELLANEOUS ERROR #1323: CREATEMESHSHADER_TOPOLOGY_MISMATCH]

OS: Windows 11 22H2
Visual Studio 17.5.4
GPU: Radeon RX 7900 XT, driver 23.4.1

@walbourn walbourn added bug sdklayers Direct3D SDK Layer messages labels Mar 6, 2024
@walbourn
Copy link
Member

walbourn commented Mar 6, 2024

This is a known issue in the debug layer. The sample should be updated to suppress that warning for now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug sdklayers Direct3D SDK Layer messages
Projects
None yet
Development

No branches or pull requests

2 participants