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default.build
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default.build
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<?xml version="1.0"?>
<project name="Cococs2D-XNA Build Script" default="build" basedir=".">
<description>Default Cocos2D-XNA Automated Build script</description>
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
<property name="mdtooldir" value="/Applications/Xamarin\ Studio.app/Contents/MacOS"/>
<!--property name="psmtooldir" value="C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\bin" /-->
<target name="checkos" description="check the operating system">
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
<if test="${os == 'Unix'}">
<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
<property name="os" value="MacOS"/>
<if test="${not directory::exists(mdtooldir)}">
<property name="mdtooldir" value="${path::get-full-path('/Applications/Xamarin Studio.app/Contents/MacOS')}"/>
</if>
</if>
</if>
<echo message="Detected : ${os}"/>
</target>
<target name="clean" depends="checkos">
<delete dir="${project::get-base-directory()}\cocos2d\obj" verbose="true">
</delete>
</target>
<target name="build" description="Build MonoGame Release" depends="monogame">
<call target="buildwindows"/>
<call target="buildwindowsphone7"/>
<call target="buildwindowsphone8"/>
<call target="buildwindows8"/>
<call target="buildios"/>
<call target="buildmac"/>
<call target="buildandroid"/>
<call target="buildouya"/>
<call target="buildxbox360"/>
<call target="buildnugets"/>
<call target="buildtemplates"/>
</target>
<target name="monogame" description="Build MonoGame Release" depends="checkos">
<if test="${os == 'Win32NT'}">
<copy file="MonoGame.build" tofile="MonoGame/default.build" overwrite="true"/>
<nant buildfile="MonoGame/default.build" target="build" />
</if>
</target>
<target name="buildwindows" description="Build Windows" depends="clean">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="cocos2d-xna.Windows.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.Windows.sln /t:Build /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.WindowsGL.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.WindowsGL.sln /t:Build /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.WindowsDX.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.WindowsDX.sln /t:Build /p:Configuration=Release" />
</if>
<if test="${os == 'Unix'}">
<exec program="xbuild" commandline="/t:Clean /p:Configuration=Release cocos2d-xna.Windows.sln" />
<exec program="xbuild" commandline="/t:Build /p:Configuration=Release cocos2d-xna.Windows.sln" />
<exec program="xbuild" commandline="/t:Clean /p:Configuration=Release cocos2d-xna.WindowsGL.sln" />
<exec program="xbuild" commandline="/t:Build /p:Configuration=Release cocos2d-xna.WindowsGL.sln" />
</if>
</target>
<target name="buildwindowsphone7" description="Build Windows Phone 7" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('c:\Program Files (x86)\MSBuild\Microsoft\XNA Game Studio\v4.0\Microsoft.Xna.GameStudio.Windows Phone.targets')}">
<exec program="msbuild " commandline='cocos2d-xna.sln /t:Clean /p:Configuration=Release /p:Platform="Windows Phone"' />
<exec program="msbuild " commandline='cocos2d-xna.sln /t:Build /p:Configuration=Release /p:Platform="Windows Phone"' />
</if>
</if>
</target>
<target name="buildxbox360" description="Build XBox 360" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('c:\Program Files (x86)\MSBuild\Microsoft\XNA Game Studio\v4.0\Microsoft.Xna.GameStudio.Windows Phone.targets')}">
<exec program="msbuild " commandline='cocos2d-xna.XBox360.sln /t:Clean /p:Configuration=Release /p:Platform="XBox 360"' />
<exec program="msbuild " commandline='cocos2d-xna.XBox360.sln /t:Build /p:Configuration=Release /p:Platform="XBox 360"' />
</if>
</if>
</target>
<target name="buildwindowsphone8" description="Build Windows Phone 8" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('c:\Program Files (x86)\MSBuild\Microsoft\WindowsPhone\v8.0\Microsoft.Cpp.WindowsPhone.8.0.targets') or file::exists('c:\Program Files\MSBuild\Microsoft\WindowsPhone\v8.0\Microsoft.Cpp.WindowsPhone.8.0.targets')}">
<exec program="msbuild " commandline='cocos2d-xna.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="ARM"' />
<exec program="msbuild " commandline='cocos2d-xna.WindowsPhone.sln /t:Build /p:Configuration=Release /p:Platform="ARM"' />
<exec program="msbuild " commandline='cocos2d-xna.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="x86"' />
<exec program="msbuild " commandline='cocos2d-xna.WindowsPhone.sln /t:Build /p:Configuration=Release /p:Platform="x86"' />
</if>
</if>
</target>
<target name="buildwindows8" description="Build Windows 8" depends="clean">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="cocos2d-xna.Windows8.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.Windows8.sln /t:Build /p:Configuration=Release" />
</if>
</target>
<target name="buildios" description="Build iOS" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets')}">
<exec program="msbuild " commandline="cocos2d-xna.iOS.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.iOS.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<if test="${file::exists('/Developer/MonoTouch/MSBuild/Xamarin.ObjcBinding.CSharp.targets')}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release|iPhone cocos2d-xna.iOS.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release|iPhone cocos2d-xna.iOS.sln" />
</if>
</if>
</target>
<target name="buildandroid" description="Build Android" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\Android\Xamarin.Android.CSharp.targets')}">
<exec program="msbuild " commandline="cocos2d-xna.Android.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.Android.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<if test="${file::exists('/Developer/MonoAndroid/bin/mandroid')}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release cocos2d-xna.Android.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release cocos2d-xna.Android.sln" />
</if>
</if>
</target>
<target name="buildouya" description="Build Android" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\Android\Xamarin.Android.CSharp.targets')}">
<exec program="msbuild " commandline="cocos2d-xna.Ouya.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="cocos2d-xna.Ouya.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<if test="${file::exists('/Developer/MonoAndroid/bin/mandroid')}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release cocos2d-xna.ouya.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release cocos2d-xna.ouya.sln" />
</if>
</if>
</target>
<target name="buildmac" description="Build Mac OSX" depends="clean">
<if test="${os == 'MacOS'}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release cocos2d-xna.macos.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release cocos2d-xna.macos.sln" />
</if>
</target>
<target name="buildnugets" description="Build NuGet Packages">
<if test="${os == 'Win32NT'}">
<property name="nuget.cmd.dir.path" value="nuget" overwrite="true" />
<property name="nuspec.file.dir.path" value="${project::get-base-directory()}\ProjectTemplates\NuGet\" overwrite="true" />
<property name="packages.dir.path" value="${nuspec.file.dir.path}bin" overwrite="true" />
<echo message="" />
<echo message="" />
<echo message="NuGet Command directory: ${nuget.cmd.dir.path}" />
<echo message="Base directory: ${nuspec.file.dir.path}" />
<echo message="Output directory: ${packages.dir.path}" />
<echo message="" />
<mkdir dir="${packages.dir.path}" />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.Windows.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.WindowsPhone7.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.WindowsGL.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.Windows8.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.WindowsPhone8.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.iOS.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.Android.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.Ouya.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.MGCB.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.WindowsDX.nuspec" -OutputDirectory "${packages.dir.path}"' />
</if>
</target>
<target name="buildtemplates" description="Build Cocos2dD-XNA templates" depends="checkos">
<if test="${os == 'Win32NT'}">
<nant buildfile="ProjectTemplates/Templates/ContentBuilder/default.build" target="build" />
<nant buildfile="ProjectTemplates/Templates/StarterTemplates/default.build" target="build" />
</if>
</target>
</project>