How to connect sdb to a running instance of Unity #21578
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cobaltplay
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Hey all. I'm researching into a building a custom debugger for Unity3D.
Full disclosure, this is a completely new area to me.
From what I've read so far it looks like sdb is the way to go.
Do I need to clone the main mono repo. And build a dll from this folder:
/mcs/class)/Mono.Debugger.Soft/
And from there I can include the dll in a separate C# project and attach to a running Unity process?
Thanks for any direction all :)
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