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Swiff.md

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Class: Swiff {#Swiff}

Creates and returns a Flash object using supplied parameters.

Credits:

Flash detection and Internet Explorer/Flash Player 9 fix adapted from SWFObject.

Syntax:

var mySwiff = new Swiff(path[, options]);

Arguments:

  1. path - (string) The path to the SWF file.
  2. options - (object, optional) See Options below.

Options:

  • id - (string: defaults to 'Swiff_' + unique id) The id of the SWF object.
  • width - (number: defaults to 1) The width of the SWF object.
  • height - (number: defaults to 1) The height of the SWF object.
  • container - (element) The container into which the SWF object will be injected.
  • params - (object) Parameters to be passed to the SWF object (wmode, bgcolor, allowScriptAccess, loop, etc.).
    • allowScriptAccess - (string: defaults to always) The domain that the SWF object allows access to.
    • quality - (string: defaults to 'high') The render quality of the movie.
    • swLiveConnect - (boolean: defaults to true) the swLiveConnect parameter to allow remote scripting.
    • wMode - (string: defaults to 'transparent') Allows the SWF to be displayed with a transparent background.
  • properties - (object) Additional attributes for the object element.
  • vars - (object) Vars will be passed to the SWF as querystring in flashVars.
  • callBacks - (object) Functions to call from the SWF. These will be available globally in the movie, and bound to the object.

Returns:

  • (element) A new HTML object Element.

Example:

var obj = new Swiff('myMovie.swf', {
	id: 'myBeautifulMovie',
	width: 500,
	height: 400,
	params: {
		wmode: 'opaque',
		bgcolor: '#ff3300'
	},
	vars: {
		myVariable: myJsVar,
		myVariableString: 'hello'
	},
	callBacks: {
		load: myOnloadFunc
	}
});

Note:

  1. Although Swiff returns the object, this element will NOT have any Element methods applied to it.
  2. The $ function on an object/embed tag will only return its reference without further processing.

Swiff Function: remote {#Swiff:remote}

Calls an ActionScript function from JavaScript.

Syntax:

var result = Swiff.remote(obj, fn[, arg, arg, arg ...]);

Arguments:

  1. obj - (element) A Swiff instance (an HTML object Element).
  2. fn - (string) The name of the function to execute in the Flash movie.
  3. arg - (mixed) Any number of arguments to pass to the named function.

Returns:

  • (mixed) The ActionScript function's result.

Example:

var obj = new Swiff('myMovie.swf');
// alerts "This is from the .swf file!".
alert(Swiff.remote(obj, 'myFlashFn'));

Note:

The SWF file must be compiled with the ExternalInterface component. See the Adobe documentation on External Interface for more information.