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Clean up the Perlin noise benchmark
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bstrie committed Feb 15, 2014
1 parent 92c5738 commit bfa3e60
Showing 1 changed file with 49 additions and 65 deletions.
114 changes: 49 additions & 65 deletions src/test/bench/noise.rs
Expand Up @@ -8,128 +8,112 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.

// Perlin noise benchmark from https://gist.github.com/1170424
// Multi-language Perlin noise benchmark.
// See https://github.com/nsf/pnoise for timings and alternative implementations.

use std::f64;
use std::rand::Rng;
use std::rand;
use std::f32::consts::PI;
use std::rand::{Rng, StdRng};

struct Vec2 {
x: f32,
y: f32,
}

#[inline(always)]
fn lerp(a: f32, b: f32, v: f32) -> f32 { a * (1.0 - v) + b * v }

#[inline(always)]
fn smooth(v: f32) -> f32 { v * v * (3.0 - 2.0 * v) }

fn random_gradient<R:Rng>(r: &mut R) -> Vec2 {
let v = 2.0 * f64::consts::PI * r.gen();
Vec2 {
x: v.cos() as f32,
y: v.sin() as f32,
}
fn random_gradient<R: Rng>(r: &mut R) -> Vec2 {
let v = PI * 2.0 * r.gen();
Vec2 { x: v.cos(), y: v.sin() }
}

fn gradient(orig: Vec2, grad: Vec2, p: Vec2) -> f32 {
let sp = Vec2 {x: p.x - orig.x, y: p.y - orig.y};
grad.x * sp.x + grad.y * sp.y
(p.x - orig.x) * grad.x + (p.y - orig.y) * grad.y
}

struct Noise2DContext {
rgradients: [Vec2, ..256],
permutations: [int, ..256],
permutations: [i32, ..256],
}

impl Noise2DContext {
pub fn new() -> Noise2DContext {
let mut r = rand::rng();
let mut rgradients = [ Vec2 { x: 0.0, y: 0.0 }, ..256 ];
for i in range(0, 256) {
rgradients[i] = random_gradient(&mut r);
}
let mut permutations = [ 0, ..256 ];
for i in range(0, 256) {
permutations[i] = i;
fn new() -> Noise2DContext {
let mut rng = StdRng::new();

let mut rgradients = [Vec2 { x: 0.0, y: 0.0 }, ..256];
for x in rgradients.mut_iter() {
*x = random_gradient(&mut rng);
}
r.shuffle_mut(permutations);

Noise2DContext {
rgradients: rgradients,
permutations: permutations,
let mut permutations = [0i32, ..256];
for (i, x) in permutations.mut_iter().enumerate() {
*x = i as i32;
}
rng.shuffle_mut(permutations);

Noise2DContext { rgradients: rgradients, permutations: permutations }
}

#[inline(always)]
pub fn get_gradient(&self, x: int, y: int) -> Vec2 {
fn get_gradient(&self, x: i32, y: i32) -> Vec2 {
let idx = self.permutations[x & 255] + self.permutations[y & 255];
self.rgradients[idx & 255]
}

#[inline]
pub fn get_gradients(&self,
gradients: &mut [Vec2, ..4],
origins: &mut [Vec2, ..4],
x: f32,
y: f32) {
fn get_gradients(&self, x: f32, y: f32) -> ([Vec2, ..4], [Vec2, ..4]) {
let x0f = x.floor();
let y0f = y.floor();
let x0 = x0f as int;
let y0 = y0f as int;
let x1f = x0f + 1.0;
let y1f = y0f + 1.0;

let x0 = x0f as i32;
let y0 = y0f as i32;
let x1 = x0 + 1;
let y1 = y0 + 1;

gradients[0] = self.get_gradient(x0, y0);
gradients[1] = self.get_gradient(x1, y0);
gradients[2] = self.get_gradient(x0, y1);
gradients[3] = self.get_gradient(x1, y1);

origins[0] = Vec2 {x: x0f + 0.0, y: y0f + 0.0};
origins[1] = Vec2 {x: x0f + 1.0, y: y0f + 0.0};
origins[2] = Vec2 {x: x0f + 0.0, y: y0f + 1.0};
origins[3] = Vec2 {x: x0f + 1.0, y: y0f + 1.0};
([self.get_gradient(x0, y0), self.get_gradient(x1, y0),
self.get_gradient(x0, y1), self.get_gradient(x1, y1)],
[Vec2 { x: x0f, y: y0f }, Vec2 { x: x1f, y: y0f },
Vec2 { x: x0f, y: y1f }, Vec2 { x: x1f, y: y1f }])
}

#[inline]
pub fn get(&self, x: f32, y: f32) -> f32 {
fn get(&self, x: f32, y: f32) -> f32 {
let p = Vec2 {x: x, y: y};
let mut gradients = [ Vec2 { x: 0.0, y: 0.0 }, ..4 ];
let mut origins = [ Vec2 { x: 0.0, y: 0.0 }, ..4 ];
self.get_gradients(&mut gradients, &mut origins, x, y);
let (gradients, origins) = self.get_gradients(x, y);

let v0 = gradient(origins[0], gradients[0], p);
let v1 = gradient(origins[1], gradients[1], p);
let v2 = gradient(origins[2], gradients[2], p);
let v3 = gradient(origins[3], gradients[3], p);

let fx = smooth(x - origins[0].x);
let vx0 = lerp(v0, v1, fx);
let vx1 = lerp(v2, v3, fx);
let fy = smooth(y - origins[0].y);

lerp(vx0, vx1, fy)
}
}

fn main() {
let symbols = [" ", "░", "▒", "▓", "█", "█"];
let symbols = [' ', '░', '▒', '▓', '█', '█'];
let mut pixels = [0f32, ..256*256];
let n2d = ~Noise2DContext::new();
for _ in range(0, 100u) {
let n2d = Noise2DContext::new();

for _ in range(0, 100) {
for y in range(0, 256) {
for x in range(0, 256) {
let v = n2d.get(
x as f32 * 0.1f32,
y as f32 * 0.1f32
) * 0.5f32 + 0.5f32;
pixels[y*256+x] = v;
};
};
};
let v = n2d.get(x as f32 * 0.1, y as f32 * 0.1);
pixels[y*256+x] = v * 0.5 + 0.5;
}
}
}

for y in range(0, 256) {
for x in range(0, 256) {
print!("{}", symbols[(pixels[y*256+x] / 0.2f32) as int]);
let idx = (pixels[y*256+x] / 0.2) as uint;
print!("{:c}", symbols[idx]);
}
println!("");
print!("\n");
}
}

5 comments on commit bfa3e60

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@bors bors commented on bfa3e60 Feb 15, 2014

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saw approval from huonw
at bstrie@bfa3e60

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@bors bors commented on bfa3e60 Feb 15, 2014

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merging bstrie/rust/pnoise = bfa3e60 into auto

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@bors bors commented on bfa3e60 Feb 15, 2014

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bstrie/rust/pnoise = bfa3e60 merged ok, testing candidate = adea48a

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@bors bors commented on bfa3e60 Feb 15, 2014

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@bors
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@bors bors commented on bfa3e60 Feb 15, 2014

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fast-forwarding master to auto = adea48a

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