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Add a test for min_global_align
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cuviper committed Sep 8, 2017
1 parent 95a5a0e commit c606e97
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22 changes: 22 additions & 0 deletions src/test/run-make/min-global-align/Makefile
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-include ../tools.mk

# This tests ensure that global variables respect the target minimum alignment.
# The three bools `STATIC_BOOL`, `STATIC_MUT_BOOL`, and `CONST_BOOL` all have
# type-alignment of 1, but some targets require greater global alignment.

SRC = min_global_align.rs
LL = $(TMPDIR)/min_global_align.ll

all:
ifeq ($(UNAME),Linux)
# Most targets are happy with default alignment -- take i686 for example.
ifeq ($(filter x86,$(LLVM_COMPONENTS)),x86)
$(RUSTC) --target=i686-unknown-linux-gnu --emit=llvm-ir $(SRC)
[ "$$(grep -c 'align 1' "$(LL)")" -eq "3" ]
endif
# SystemZ requires even alignment for PC-relative addressing.
ifeq ($(filter systemz,$(LLVM_COMPONENTS)),systemz)
$(RUSTC) --target=s390x-unknown-linux-gnu --emit=llvm-ir $(SRC)
[ "$$(grep -c 'align 2' "$(LL)")" -eq "3" ]
endif
endif
38 changes: 38 additions & 0 deletions src/test/run-make/min-global-align/min_global_align.rs
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// Copyright 2017 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

#![feature(no_core, lang_items)]
#![crate_type="rlib"]
#![no_core]

pub static STATIC_BOOL: bool = true;

pub static mut STATIC_MUT_BOOL: bool = true;

const CONST_BOOL: bool = true;
pub static CONST_BOOL_REF: &'static bool = &CONST_BOOL;


#[lang = "sized"]
trait Sized {}

#[lang = "copy"]
trait Copy {}

#[lang = "freeze"]
trait Freeze {}

#[lang = "sync"]
trait Sync {}
impl Sync for bool {}
impl Sync for &'static bool {}

#[lang="drop_in_place"]
pub unsafe fn drop_in_place<T: ?Sized>(_: *mut T) { }

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