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line length police; moved comp.util.bits to std.bitv
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Dave Herman committed Oct 21, 2010
1 parent 194f38f commit dbe2719
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Showing 4 changed files with 300 additions and 3 deletions.
1 change: 0 additions & 1 deletion src/comp/rustc.rc
Expand Up @@ -28,7 +28,6 @@ mod driver {

mod util {
mod common;
mod bits;
}

auth driver.rustc.main = state;
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4 changes: 2 additions & 2 deletions src/comp/util/bits.rs → src/lib/bitv.rs
Expand Up @@ -25,8 +25,8 @@ fn create(uint nbits, bool init) -> t {
elt = 0u;
}

ret rec(storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u),
nbits = nbits);
auto storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u);
ret rec(storage = storage, nbits = nbits);
}

fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
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1 change: 1 addition & 0 deletions src/lib/std.rc
Expand Up @@ -53,6 +53,7 @@ mod deque;
mod list;
mod rand;
mod dbg;
mod bitv;

// Local Variables:
// mode: rust;
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297 changes: 297 additions & 0 deletions src/test/run-pass/lib-bitv.rs
@@ -0,0 +1,297 @@
use std;
import std._vec;
import std.bitv;

fn test_0_elements() {
auto act;
auto exp;

act = bitv.create(0u, false);
exp = _vec.init_elt[uint](0u, 0u);
// FIXME: why can't I write vec[uint]()?
check (bitv.eq_vec(act, exp));
}

fn test_1_element() {
auto act;

act = bitv.create(1u, false);
check (bitv.eq_vec(act, vec(0u)));

act = bitv.create(1u, true);
check (bitv.eq_vec(act, vec(1u)));
}

fn test_10_elements() {
auto act;

// all 0
act = bitv.create(10u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// all 1
act = bitv.create(10u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(10u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u)));

// mixed
act = bitv.create(10u, false);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
bitv.set(act, 8u, true);
bitv.set(act, 9u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(10u, false);
bitv.set(act, 0u, true);
bitv.set(act, 3u, true);
bitv.set(act, 6u, true);
bitv.set(act, 9u, true);
check (bitv.eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u)));
}

fn test_31_elements() {
auto act;

// all 0
act = bitv.create(31u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// all 1
act = bitv.create(31u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(31u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// mixed
act = bitv.create(31u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// mixed
act = bitv.create(31u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(31u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u)));
}

fn test_32_elements() {
auto act;

// all 0
act = bitv.create(32u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// all 1
act = bitv.create(32u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(32u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// mixed
act = bitv.create(32u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));

// mixed
act = bitv.create(32u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));

// mixed
act = bitv.create(32u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u)));
}

fn test_33_elements() {
auto act;

// all 0
act = bitv.create(33u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));

// all 1
act = bitv.create(33u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u)));

// mixed
act = bitv.create(33u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));

// mixed
act = bitv.create(33u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));

// mixed
act = bitv.create(33u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u)));

// mixed
act = bitv.create(33u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
bitv.set(act, 32u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u,
1u)));
}

fn main() {
test_0_elements();
test_1_element();
test_10_elements();
test_31_elements();
test_32_elements();
test_33_elements();
}

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