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Make replace_rules_internal return true only if important rules changed.
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Hiroyuki Ikezoe committed Aug 2, 2017
1 parent 7651ceb commit 07421a8
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Showing 2 changed files with 14 additions and 8 deletions.
16 changes: 9 additions & 7 deletions components/style/matching.rs
Expand Up @@ -703,15 +703,17 @@ pub trait MatchMethods : TElement {
let replace_rule_node = |level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &mut StrongRuleNode| -> bool {
let mut important_rules_changed = false;
let new_node = stylist.rule_tree()
.update_rule_at_level(level, pdb, path, guards);
match new_node {
Some(n) => {
*path = n;
level.is_important()
},
None => false,
.update_rule_at_level(level,
pdb,
path,
guards,
&mut important_rules_changed);
if let Some(n) = new_node {
*path = n;
}
important_rules_changed
};

if !context.shared.traversal_flags.for_animation_only() {
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6 changes: 5 additions & 1 deletion components/style/rule_tree/mod.rs
Expand Up @@ -310,12 +310,14 @@ impl RuleTree {
level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &StrongRuleNode,
guards: &StylesheetGuards)
guards: &StylesheetGuards,
important_rules_changed: &mut bool)
-> Option<StrongRuleNode> {
debug_assert!(level.is_unique_per_element());
// TODO(emilio): Being smarter with lifetimes we could avoid a bit of
// the refcount churn.
let mut current = path.clone();
*important_rules_changed = false;

// First walk up until the first less-or-equally specific rule.
let mut children = SmallVec::<[_; 10]>::new();
Expand All @@ -335,6 +337,8 @@ impl RuleTree {
// special cases, and replacing them for a `while` loop, avoiding the
// optimizations).
if current.get().level == level {
*important_rules_changed |= level.is_important();

if let Some(pdb) = pdb {
// If the only rule at the level we're replacing is exactly the
// same as `pdb`, we're done, and `path` is still valid.
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