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Adjust test expectations for release builds.
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jdm committed Apr 1, 2017
1 parent 11b2dce commit 0acff8a
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Showing 17 changed files with 126 additions and 68 deletions.
@@ -1,6 +1,8 @@
[context-attributes-alpha-depth-stencil-antialias.html]
type: testharness
expected: TIMEOUT
expected:
if os == "mac": CRASH
if os == "linux": TIMEOUT
[WebGL test #0: gl = getWebGL(1, 1, null, [ 0, 0, 0, 0 \], 1, 0) should be non-null. Was null]
expected: FAIL

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@@ -1,3 +1,6 @@
[context-creation-and-destruction.html]
type: testharness
expected: TIMEOUT
[Overall test]
expected: NOTRUN

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@@ -1,7 +1,5 @@
[oes-texture-half-float.html]
type: testharness
expected:
if os == "linux": CRASH
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@@ -1,7 +1,5 @@
[webgl-compressed-texture-atc.html]
type: testharness
expected:
if os == "linux": CRASH
[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.]
expected: FAIL

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@@ -1,6 +1,8 @@
[long-expressions-should-not-crash.html]
type: testharness
expected: TIMEOUT
expected:
if os == "linux": CRASH
if os == "mac": TIMEOUT
[Overall test]
expected: NOTRUN

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Expand Up @@ -58,3 +58,120 @@
[WebGL test #34: [unexpected link status\] vertex shader with 1 uniforms of bvec2 (one past maximum) should fail]
expected: FAIL

[WebGL test #38: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #39: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #40: [unexpected link status\] vertex shader with 1 uniforms of vec3 (one past maximum) should fail]
expected: FAIL

[WebGL test #44: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #45: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #46: [unexpected link status\] vertex shader with 1 uniforms of ivec3 (one past maximum) should fail]
expected: FAIL

[WebGL test #50: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #51: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #52: [unexpected link status\] vertex shader with 1 uniforms of bvec3 (one past maximum) should fail]
expected: FAIL

[WebGL test #56: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #57: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #58: [unexpected link status\] vertex shader with 1 uniforms of vec4 (one past maximum) should fail]
expected: FAIL

[WebGL test #62: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #63: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #64: [unexpected link status\] vertex shader with 1 uniforms of ivec4 (one past maximum) should fail]
expected: FAIL

[WebGL test #68: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #69: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #70: [unexpected link status\] vertex shader with 1 uniforms of bvec4 (one past maximum) should fail]
expected: FAIL

[WebGL test #74: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #75: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #76: [unexpected link status\] vertex shader with 1 uniforms of mat2 (one past maximum) should fail]
expected: FAIL

[WebGL test #80: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #81: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #82: [unexpected link status\] vertex shader with 1 uniforms of mat3 (one past maximum) should fail]
expected: FAIL

[WebGL test #86: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #87: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #88: [unexpected link status\] vertex shader with 1 uniforms of mat4 (one past maximum) should fail]
expected: FAIL

[WebGL test #92: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #93: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #94: [unexpected link status\] fragment shader with 1 uniforms of bool (one past maximum) should fail]
expected: FAIL

[WebGL test #98: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #99: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #100: [unexpected link status\] fragment shader with 1 uniforms of float (one past maximum) should fail]
expected: FAIL

[WebGL test #104: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #105: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #106: [unexpected link status\] fragment shader with 1 uniforms of int (one past maximum) should fail]
expected: FAIL

[WebGL test #110: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL

[WebGL test #111: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL

[WebGL test #112: [unexpected link status\] fragment shader with 1 uniforms of vec2 (one past maximum) should fail]
expected: FAIL

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