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4 changes: 3 additions & 1 deletion
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...mance-1.0.3/conformance/context/context-attributes-alpha-depth-stencil-antialias.html.ini
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...ata/webgl/conformance-1.0.3/conformance/context/context-creation-and-destruction.html.ini
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@@ -1,3 +1,6 @@ | ||
[context-creation-and-destruction.html] | ||
type: testharness | ||
expected: TIMEOUT | ||
[Overall test] | ||
expected: NOTRUN | ||
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tests/wpt/metadata/webgl/conformance-1.0.3/conformance/context/context-creation.html.ini
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...l/conformance-1.0.3/conformance/context/context-eviction-with-garbage-collection.html.ini
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...t/metadata/webgl/conformance-1.0.3/conformance/extensions/oes-texture-half-float.html.ini
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@@ -1,7 +1,5 @@ | ||
[oes-texture-half-float.html] | ||
type: testharness | ||
expected: | ||
if os == "linux": CRASH | ||
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] | ||
expected: FAIL | ||
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...ebgl/conformance-1.0.3/conformance/extensions/oes-vertex-array-object-bufferData.html.ini
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...data/webgl/conformance-1.0.3/conformance/extensions/webgl-compressed-texture-atc.html.ini
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[webgl-compressed-texture-atc.html] | ||
type: testharness | ||
expected: | ||
if os == "linux": CRASH | ||
[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.] | ||
expected: FAIL | ||
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...tadata/webgl/conformance-1.0.3/conformance/glsl/bugs/complex-glsl-does-not-crash.html.ini
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...tadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini
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.../webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini
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@@ -1,6 +1,8 @@ | ||
[long-expressions-should-not-crash.html] | ||
type: testharness | ||
expected: TIMEOUT | ||
expected: | ||
if os == "linux": CRASH | ||
if os == "mac": TIMEOUT | ||
[Overall test] | ||
expected: NOTRUN | ||
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.../webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini
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.../webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini
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...tadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html.ini
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...etadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-reserved-words.html.ini
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...webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html.ini
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...webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini
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