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Improve Webrender<->WebGL synchronization
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MortimerGoro committed Sep 20, 2017
1 parent 8000efa commit 324e56b
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Showing 4 changed files with 32 additions and 16 deletions.
20 changes: 16 additions & 4 deletions components/canvas/webgl_mode/inprocess.rs
Expand Up @@ -8,7 +8,9 @@ use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, W
use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler};
use canvas_traits::webgl::webgl_channel;
use euclid::Size2D;
use gleam::gl;
use std::marker::PhantomData;
use std::rc::Rc;
use webrender;
use webrender_api;

Expand All @@ -18,6 +20,7 @@ pub struct WebGLThreads(WebGLSender<WebGLMsg>);
impl WebGLThreads {
/// Creates a new WebGLThreads object
pub fn new(gl_factory: GLContextFactory,
webrender_gl: Rc<gl::Gl>,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<Box<WebVRRenderHandler>>)
-> (WebGLThreads, Box<webrender::ExternalImageHandler>) {
Expand All @@ -26,7 +29,7 @@ impl WebGLThreads {
webrender_api_sender,
webvr_compositor.map(|c| WebVRRenderWrapper(c)),
PhantomData);
let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(channel.clone()));
let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
(WebGLThreads(channel), Box::new(external))
}

Expand All @@ -44,14 +47,16 @@ impl WebGLThreads {

/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
struct WebGLExternalImages {
webrender_gl: Rc<gl::Gl>,
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
lock_channel: (WebGLSender<(u32, Size2D<i32>)>, WebGLReceiver<(u32, Size2D<i32>)>),
lock_channel: (WebGLSender<(u32, Size2D<i32>, usize)>, WebGLReceiver<(u32, Size2D<i32>, usize)>),
}

impl WebGLExternalImages {
fn new(channel: WebGLSender<WebGLMsg>) -> Self {
fn new(webrender_gl: Rc<gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
Self {
webrender_gl,
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
}
Expand All @@ -60,8 +65,15 @@ impl WebGLExternalImages {

impl WebGLExternalImageApi for WebGLExternalImages {
fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>) {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
self.webgl_channel.send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone())).unwrap();
self.lock_channel.1.recv().unwrap()
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
self.webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
(image_id, size)
}

fn unlock(&mut self, ctx_id: WebGLContextId) {
Expand Down
19 changes: 10 additions & 9 deletions components/canvas/webgl_thread.rs
Expand Up @@ -145,14 +145,19 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
}

/// Handles a lock external callback received from webrender::ExternalImageHandler
fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>)>) {
fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>, usize)>) {
let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Lock message");
let info = self.cached_context_info.get_mut(&context_id).unwrap();
// Use a OpenGL Fence to perform the lock.
info.gl_sync = Some(ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0));

sender.send((info.texture_id, info.size)).unwrap();
// Insert a OpenGL Fence sync object that sends a signal when all the WebGL commands are finished.
// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
let gl_sync = ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
info.gl_sync = Some(gl_sync);
// It is important that the fence sync is properly flushed into the GPU's command queue.
// Without proper flushing, the sync object may never be signaled.
ctx.gl().flush();

sender.send((info.texture_id, info.size, gl_sync as usize)).unwrap();
}

/// Handles an unlock external callback received from webrender::ExternalImageHandler
Expand All @@ -161,10 +166,6 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
.expect("WebGLContext not found in a WebGLMsg::Unlock message");
let info = self.cached_context_info.get_mut(&context_id).unwrap();
if let Some(gl_sync) = info.gl_sync.take() {
// glFlush must be called before glWaitSync.
ctx.gl().flush();
// Wait until the GLSync object is signaled.
ctx.gl().wait_sync(gl_sync, 0, gl::TIMEOUT_IGNORED);
// Release the GLSync object.
ctx.gl().delete_sync(gl_sync);
}
Expand Down
2 changes: 1 addition & 1 deletion components/canvas_traits/webgl.rs
Expand Up @@ -39,7 +39,7 @@ pub enum WebGLMsg {
/// WR locks a external texture when it wants to use the shared texture contents.
/// The WR client should not change the shared texture content until the Unlock call.
/// Currently OpenGL Sync Objects are used to implement the synchronization mechanism.
Lock(WebGLContextId, WebGLSender<(u32, Size2D<i32>)>),
Lock(WebGLContextId, WebGLSender<(u32, Size2D<i32>, usize)>),
/// Unlocks a specific WebGLContext. Unlock messages are used for a correct synchronization
/// with WebRender external image API.
/// The WR unlocks a context when it finished reading the shared texture contents.
Expand Down
7 changes: 5 additions & 2 deletions components/servo/lib.rs
Expand Up @@ -222,7 +222,8 @@ impl<Window> Servo<Window> where Window: WindowMethods + 'static {
supports_clipboard,
&mut webrender,
webrender_document,
webrender_api_sender);
webrender_api_sender,
window.gl());

// Send the constellation's swmanager sender to service worker manager thread
script::init_service_workers(sw_senders);
Expand Down Expand Up @@ -519,7 +520,8 @@ fn create_constellation(user_agent: Cow<'static, str>,
supports_clipboard: bool,
webrender: &mut webrender::Renderer,
webrender_document: webrender_api::DocumentId,
webrender_api_sender: webrender_api::RenderApiSender)
webrender_api_sender: webrender_api::RenderApiSender,
window_gl: Rc<gl::Gl>)
-> (Sender<ConstellationMsg>, SWManagerSenders) {
let bluetooth_thread: IpcSender<BluetoothRequest> = BluetoothThreadFactory::new();

Expand Down Expand Up @@ -552,6 +554,7 @@ fn create_constellation(user_agent: Cow<'static, str>,

// Initialize WebGL Thread entry point.
let (webgl_threads, image_handler) = WebGLThreads::new(gl_factory,
window_gl,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>));
// Set webrender external image handler for WebGL textures
Expand Down

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