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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | ||
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use canvas_traits::webgl::WebGLCommand; | ||
use compositing::compositor_thread::{CompositorProxy, self}; | ||
use euclid::Size2D; | ||
use gleam::gl; | ||
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, GLContextDispatcher, GLLimits}; | ||
use offscreen_gl_context::{NativeGLContext, NativeGLContextHandle, NativeGLContextMethods}; | ||
use offscreen_gl_context::{OSMesaContext, OSMesaContextHandle}; | ||
use std::sync::{Arc, Mutex}; | ||
use super::webgl_thread::WebGLImpl; | ||
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/// The GLContextFactory is used to create shared GL contexts with the main thread GL context. | ||
/// Currently, shared textures are used to render WebGL textures into the WR compositor. | ||
/// In order to create a shared context, the GLContextFactory stores the handle of the main GL context. | ||
pub enum GLContextFactory { | ||
Native(NativeGLContextHandle, Option<MainThreadDispatcher>), | ||
OSMesa(OSMesaContextHandle), | ||
} | ||
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impl GLContextFactory { | ||
/// Creates a new GLContextFactory that uses the currently bound GL context to create shared contexts. | ||
pub fn current_native_handle(proxy: &CompositorProxy) -> Option<GLContextFactory> { | ||
NativeGLContext::current_handle().map(|handle| { | ||
if cfg!(target_os = "windows") { | ||
// Used to dispatch functions from the GLContext thread to the main thread's event loop. | ||
// Required to allow WGL GLContext sharing in Windows. | ||
GLContextFactory::Native(handle, Some(MainThreadDispatcher::new(proxy.clone_compositor_proxy()))) | ||
} else { | ||
GLContextFactory::Native(handle, None) | ||
} | ||
}) | ||
} | ||
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/// Creates a new GLContextFactory that uses the currently bound OSMesa context to create shared contexts. | ||
pub fn current_osmesa_handle() -> Option<GLContextFactory> { | ||
OSMesaContext::current_handle().map(GLContextFactory::OSMesa) | ||
} | ||
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/// Creates a new shared GLContext with the main GLContext | ||
pub fn new_shared_context(&self, | ||
size: Size2D<i32>, | ||
attributes: GLContextAttributes) -> Result<GLContextWrapper, &'static str> { | ||
match *self { | ||
GLContextFactory::Native(ref handle, ref dispatcher) => { | ||
let dispatcher = dispatcher.as_ref().map(|d| Box::new(d.clone()) as Box<_>); | ||
let ctx = GLContext::<NativeGLContext>::new_shared_with_dispatcher(size, | ||
attributes, | ||
ColorAttachmentType::Texture, | ||
gl::GlType::default(), | ||
Some(handle), | ||
dispatcher); | ||
ctx.map(GLContextWrapper::Native) | ||
} | ||
GLContextFactory::OSMesa(ref handle) => { | ||
let ctx = GLContext::<OSMesaContext>::new_shared_with_dispatcher(size.to_untyped(), | ||
attributes, | ||
ColorAttachmentType::Texture, | ||
gl::GlType::default(), | ||
Some(handle), | ||
None); | ||
ctx.map(GLContextWrapper::OSMesa) | ||
} | ||
} | ||
} | ||
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/// Creates a new non-shared GLContext | ||
pub fn new_context(&self, | ||
size: Size2D<i32>, | ||
attributes: GLContextAttributes) -> Result<GLContextWrapper, &'static str> { | ||
match *self { | ||
GLContextFactory::Native(..) => { | ||
let ctx = GLContext::<NativeGLContext>::new_shared_with_dispatcher(size, | ||
attributes, | ||
ColorAttachmentType::Texture, | ||
gl::GlType::default(), | ||
None, | ||
None); | ||
ctx.map(GLContextWrapper::Native) | ||
} | ||
GLContextFactory::OSMesa(_) => { | ||
let ctx = GLContext::<OSMesaContext>::new_shared_with_dispatcher(size.to_untyped(), | ||
attributes, | ||
ColorAttachmentType::Texture, | ||
gl::GlType::default(), | ||
None, | ||
None); | ||
ctx.map(GLContextWrapper::OSMesa) | ||
} | ||
} | ||
} | ||
} | ||
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/// GLContextWrapper used to abstract NativeGLContext and OSMesaContext types | ||
pub enum GLContextWrapper { | ||
Native(GLContext<NativeGLContext>), | ||
OSMesa(GLContext<OSMesaContext>), | ||
} | ||
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impl GLContextWrapper { | ||
pub fn make_current(&self) { | ||
match *self { | ||
GLContextWrapper::Native(ref ctx) => { | ||
ctx.make_current().unwrap(); | ||
} | ||
GLContextWrapper::OSMesa(ref ctx) => { | ||
ctx.make_current().unwrap(); | ||
} | ||
} | ||
} | ||
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pub fn unbind(&self) { | ||
match *self { | ||
GLContextWrapper::Native(ref ctx) => { | ||
ctx.unbind().unwrap(); | ||
} | ||
GLContextWrapper::OSMesa(ref ctx) => { | ||
ctx.unbind().unwrap(); | ||
} | ||
} | ||
} | ||
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pub fn apply_command(&self, cmd: WebGLCommand) { | ||
match *self { | ||
GLContextWrapper::Native(ref ctx) => { | ||
WebGLImpl::apply(ctx, cmd); | ||
} | ||
GLContextWrapper::OSMesa(ref ctx) => { | ||
WebGLImpl::apply(ctx, cmd); | ||
} | ||
} | ||
} | ||
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pub fn gl(&self) -> &gl::Gl { | ||
match *self { | ||
GLContextWrapper::Native(ref ctx) => { | ||
ctx.gl() | ||
} | ||
GLContextWrapper::OSMesa(ref ctx) => { | ||
ctx.gl() | ||
} | ||
} | ||
} | ||
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pub fn get_info(&self) -> (Size2D<i32>, u32, GLLimits) { | ||
match *self { | ||
GLContextWrapper::Native(ref ctx) => { | ||
let (real_size, texture_id) = { | ||
let draw_buffer = ctx.borrow_draw_buffer().unwrap(); | ||
(draw_buffer.size(), draw_buffer.get_bound_texture_id().unwrap()) | ||
}; | ||
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let limits = ctx.borrow_limits().clone(); | ||
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(real_size, texture_id, limits) | ||
} | ||
GLContextWrapper::OSMesa(ref ctx) => { | ||
let (real_size, texture_id) = { | ||
let draw_buffer = ctx.borrow_draw_buffer().unwrap(); | ||
(draw_buffer.size(), draw_buffer.get_bound_texture_id().unwrap()) | ||
}; | ||
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let limits = ctx.borrow_limits().clone(); | ||
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(real_size, texture_id, limits) | ||
} | ||
} | ||
} | ||
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pub fn resize(&mut self, size: Size2D<i32>) -> Result<(), &'static str> { | ||
match *self { | ||
GLContextWrapper::Native(ref mut ctx) => { | ||
ctx.resize(size) | ||
} | ||
GLContextWrapper::OSMesa(ref mut ctx) => { | ||
ctx.resize(size) | ||
} | ||
} | ||
} | ||
} | ||
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/// Implements GLContextDispatcher to dispatch functions from GLContext threads to the main thread's event loop. | ||
/// It's used in Windows to allow WGL GLContext sharing. | ||
#[derive(Clone)] | ||
pub struct MainThreadDispatcher { | ||
compositor_proxy: Arc<Mutex<CompositorProxy>> | ||
} | ||
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impl MainThreadDispatcher { | ||
fn new(proxy: CompositorProxy) -> Self { | ||
Self { | ||
compositor_proxy: Arc::new(Mutex::new(proxy)), | ||
} | ||
} | ||
} | ||
impl GLContextDispatcher for MainThreadDispatcher { | ||
fn dispatch(&self, f: Box<Fn() + Send>) { | ||
self.compositor_proxy.lock().unwrap().send(compositor_thread::Msg::Dispatch(f)); | ||
} | ||
} |
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