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Update WR - texture layers, image mask, profiler, optimizations.
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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | ||
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void main(void) { | ||
#ifdef WR_FEATURE_TRANSFORM | ||
float alpha = 0.0; | ||
vec2 local_pos = init_transform_fs(vLocalPos, vLocalRect, alpha); | ||
#else | ||
float alpha = 1.0; | ||
vec2 local_pos = vPos; | ||
#endif | ||
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oFragColor = vColor * vec4(1, 1, 1, alpha); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | ||
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varying vec4 vColor; | ||
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#ifdef WR_FEATURE_TRANSFORM | ||
varying vec3 vLocalPos; | ||
flat varying vec4 vLocalRect; | ||
#else | ||
varying vec2 vPos; | ||
#endif |
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