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<Application | ||
x:Class="hlservo.App" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:local="using:hlservo"> | ||
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</Application> |
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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */ | ||
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#include "pch.h" | ||
#include "App.xaml.h" | ||
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using namespace hlservo; | ||
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App::App() | ||
{ | ||
InitializeComponent(); | ||
} | ||
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^ e) | ||
{ | ||
#if _DEBUG | ||
if (IsDebuggerPresent()) { | ||
DebugSettings->EnableFrameRateCounter = true; | ||
} | ||
#endif | ||
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if (mPage == nullptr) { | ||
mPage = ref new OpenGLESPage(&mOpenGLES); | ||
} | ||
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Windows::UI::Xaml::Window::Current->Content = mPage; | ||
Windows::UI::Xaml::Window::Current->Activate(); | ||
} |
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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */ | ||
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#pragma once | ||
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#include "OpenGLES.h" | ||
#include "app.g.h" | ||
#include "openglespage.xaml.h" | ||
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namespace hlservo { | ||
ref class App sealed { | ||
public: | ||
App(); | ||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^ e) override; | ||
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private: | ||
OpenGLESPage ^ mPage; | ||
OpenGLES mOpenGLES; | ||
}; | ||
} |
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support/hololens/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */ | ||
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#include "pch.h" | ||
#include "OpenGLES.h" | ||
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using namespace Platform; | ||
using namespace Windows::UI::Xaml::Controls; | ||
using namespace Windows::Foundation; | ||
using namespace Windows::Foundation::Collections; | ||
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OpenGLES::OpenGLES() | ||
: mEglConfig(nullptr) | ||
, mEglDisplay(EGL_NO_DISPLAY) | ||
, mEglContext(EGL_NO_CONTEXT) | ||
{ | ||
Initialize(); | ||
} | ||
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OpenGLES::~OpenGLES() | ||
{ | ||
Cleanup(); | ||
} | ||
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void OpenGLES::Initialize() | ||
{ | ||
const EGLint configAttributes[] = { | ||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | ||
EGL_RED_SIZE, 8, | ||
EGL_GREEN_SIZE, 8, | ||
EGL_BLUE_SIZE, 8, | ||
EGL_ALPHA_SIZE, 8, | ||
EGL_DEPTH_SIZE, 24, | ||
EGL_STENCIL_SIZE, 8, | ||
EGL_NONE | ||
}; | ||
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const EGLint contextAttributes[] = { | ||
EGL_CONTEXT_CLIENT_VERSION, 3, | ||
EGL_NONE | ||
}; | ||
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// Based on Angle MS template. | ||
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const EGLint defaultDisplayAttributes[] = { | ||
// These are the default display attributes, used to request ANGLE's D3D11 renderer. | ||
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+. | ||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, | ||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, | ||
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// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on | ||
// mobile devices. Its syntax is subject to change, though. Please update your Visual Studio templates if you | ||
// experience compilation issues with it. | ||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, | ||
EGL_TRUE, | ||
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call | ||
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended. | ||
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification | ||
// requirement. | ||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, | ||
EGL_TRUE, | ||
EGL_NONE, | ||
}; | ||
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const EGLint fl9_3DisplayAttributes[] = { | ||
// These can be used to request ANGLE's D3D11 renderer, with D3D11 Feature Level 9_3. | ||
// These attributes are used if the call to eglInitialize fails with the default display attributes. | ||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, | ||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, | ||
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, | ||
9, | ||
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, | ||
3, | ||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, | ||
EGL_TRUE, | ||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, | ||
EGL_TRUE, | ||
EGL_NONE, | ||
}; | ||
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const EGLint warpDisplayAttributes[] = { | ||
// These attributes can be used to request D3D11 WARP. | ||
// They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes. | ||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, | ||
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, | ||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, | ||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, | ||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, | ||
EGL_TRUE, | ||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, | ||
EGL_TRUE, | ||
EGL_NONE, | ||
}; | ||
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EGLConfig config = NULL; | ||
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// eglGetPlatformDisplayEXT is an alternative to eglGetDisplay. | ||
// It allows us to pass in display attributes, used to configure D3D11. | ||
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = | ||
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT")); | ||
if (!eglGetPlatformDisplayEXT) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to get function eglGetPlatformDisplayEXT"); | ||
} | ||
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// | ||
// To initialize the display, we make three sets of calls to eglGetPlatformDisplayEXT and eglInitialize, | ||
// with varying parameters passed to eglGetPlatformDisplayEXT: | ||
// 1) The first calls uses "defaultDisplayAttributes" as a parameter. This corresponds to D3D11 Feature Level 10_0+. | ||
// 2) If eglInitialize fails for step 1 (e.g. because 10_0+ isn't supported by the default GPU), then we try again | ||
// using "fl9_3DisplayAttributes". This corresponds to D3D11 Feature Level 9_3. | ||
// 3) If eglInitialize fails for step 2 (e.g. because 9_3+ isn't supported by the default GPU), then we try again | ||
// using "warpDisplayAttributes". This corresponds to D3D11 Feature Level 11_0 on WARP, a D3D11 software | ||
// rasterizer. | ||
// | ||
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// This tries to initialize EGL to D3D11 Feature Level 10_0+. See above comment for details. | ||
mEglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); | ||
if (mEglDisplay == EGL_NO_DISPLAY) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to get EGL display"); | ||
} | ||
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if (eglInitialize(mEglDisplay, NULL, NULL) == EGL_FALSE) { | ||
// This tries to initialize EGL to D3D11 Feature Level 9_3, if 10_0+ is unavailable (e.g. on some mobile | ||
// devices). | ||
mEglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); | ||
if (mEglDisplay == EGL_NO_DISPLAY) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to get EGL display"); | ||
} | ||
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if (eglInitialize(mEglDisplay, NULL, NULL) == EGL_FALSE) { | ||
// This initializes EGL to D3D11 Feature Level 11_0 on WARP, if 9_3+ is unavailable on the default GPU. | ||
mEglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, | ||
warpDisplayAttributes); | ||
if (mEglDisplay == EGL_NO_DISPLAY) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to get EGL display"); | ||
} | ||
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if (eglInitialize(mEglDisplay, NULL, NULL) == EGL_FALSE) { | ||
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. | ||
throw Exception::CreateException(E_FAIL, L"Failed to initialize EGL"); | ||
} | ||
} | ||
} | ||
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EGLint numConfigs = 0; | ||
if ((eglChooseConfig(mEglDisplay, configAttributes, &mEglConfig, 1, &numConfigs) == EGL_FALSE) || | ||
(numConfigs == 0)) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to choose first EGLConfig"); | ||
} | ||
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mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, contextAttributes); | ||
if (mEglContext == EGL_NO_CONTEXT) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to create EGL context"); | ||
} | ||
} | ||
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void OpenGLES::Cleanup() | ||
{ | ||
if (mEglDisplay != EGL_NO_DISPLAY && mEglContext != EGL_NO_CONTEXT) { | ||
eglDestroyContext(mEglDisplay, mEglContext); | ||
mEglContext = EGL_NO_CONTEXT; | ||
} | ||
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if (mEglDisplay != EGL_NO_DISPLAY) { | ||
eglTerminate(mEglDisplay); | ||
mEglDisplay = EGL_NO_DISPLAY; | ||
} | ||
} | ||
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void OpenGLES::Reset() | ||
{ | ||
Cleanup(); | ||
Initialize(); | ||
} | ||
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EGLSurface OpenGLES::CreateSurface(SwapChainPanel ^ panel) | ||
{ | ||
if (!panel) { | ||
throw Exception::CreateException(E_INVALIDARG, L"SwapChainPanel parameter is invalid"); | ||
} | ||
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EGLSurface surface = EGL_NO_SURFACE; | ||
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const EGLint surfaceAttributes[] = { | ||
EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER, EGL_TRUE, | ||
EGL_NONE | ||
}; | ||
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PropertySet ^ surfaceCreationProperties = ref new PropertySet(); | ||
surfaceCreationProperties->Insert(ref new String(EGLNativeWindowTypeProperty), panel); | ||
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// How to set size and or scale: | ||
// surfaceCreationProperties->Insert(ref new String(EGLRenderSurfaceSizeProperty), | ||
// PropertyValue::CreateSize(*renderSurfaceSize)); | ||
// surfaceCreationProperties->Insert(ref new String(EGLRenderResolutionScaleProperty), | ||
// PropertyValue::CreateSingle(*resolutionScale)); | ||
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surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, | ||
reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); | ||
if (surface == EGL_NO_SURFACE) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to create EGL surface"); | ||
} | ||
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return surface; | ||
} | ||
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void OpenGLES::GetSurfaceDimensions(const EGLSurface surface, EGLint* width, EGLint* height) | ||
{ | ||
eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); | ||
eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); | ||
} | ||
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void OpenGLES::DestroySurface(const EGLSurface surface) | ||
{ | ||
if (mEglDisplay != EGL_NO_DISPLAY && surface != EGL_NO_SURFACE) { | ||
eglDestroySurface(mEglDisplay, surface); | ||
} | ||
} | ||
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void OpenGLES::MakeCurrent(const EGLSurface surface) | ||
{ | ||
if (eglMakeCurrent(mEglDisplay, surface, surface, mEglContext) == EGL_FALSE) { | ||
throw Exception::CreateException(E_FAIL, L"Failed to make EGLSurface current"); | ||
} | ||
} | ||
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EGLBoolean OpenGLES::SwapBuffers(const EGLSurface surface) | ||
{ | ||
return (eglSwapBuffers(mEglDisplay, surface)); | ||
} |
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/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */ | ||
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#pragma once | ||
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class OpenGLES { | ||
public: | ||
OpenGLES(); | ||
~OpenGLES(); | ||
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EGLSurface CreateSurface(Windows::UI::Xaml::Controls::SwapChainPanel ^ panel); | ||
void GetSurfaceDimensions(const EGLSurface surface, EGLint* width, EGLint* height); | ||
void DestroySurface(const EGLSurface surface); | ||
void MakeCurrent(const EGLSurface surface); | ||
EGLBoolean SwapBuffers(const EGLSurface surface); | ||
void Reset(); | ||
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private: | ||
void Initialize(); | ||
void Cleanup(); | ||
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private: | ||
EGLDisplay mEglDisplay; | ||
EGLContext mEglContext; | ||
EGLConfig mEglConfig; | ||
}; |
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<Page | ||
x:Class="hlservo.OpenGLESPage" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:local="using:hlservo" | ||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
mc:Ignorable="d"> | ||
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<SwapChainPanel x:Name="swapChainPanel"> | ||
<TextBlock Text="OpenGL ES and XAML" Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="30" /> | ||
</SwapChainPanel> | ||
</Page> |
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