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Set the correct Angle GLSL output when using WebGL 2
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14 changes: 3 additions & 11 deletions
14
...pt/mozilla/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-as-return-value.html.ini
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,5 @@ | ||
[array-as-return-value.html] | ||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is not used] | ||
expected: FAIL | ||
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is compared] | ||
expected: FAIL | ||
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is returned again] | ||
expected: FAIL | ||
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[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is passed as a parameter] | ||
expected: FAIL | ||
expected: ERROR | ||
[Overall test] | ||
expected: NOTRUN | ||
|
7 changes: 0 additions & 7 deletions
7
...mozilla/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-assign-constructor.html.ini
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8 changes: 3 additions & 5 deletions
8
tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-assign.html.ini
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,5 @@ | ||
[array-assign.html] | ||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Arrays of integers] | ||
expected: FAIL | ||
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Arrays of structs] | ||
expected: FAIL | ||
expected: ERROR | ||
[Overall test] | ||
expected: NOTRUN | ||
|
11 changes: 3 additions & 8 deletions
11
...t/mozilla/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-complex-indexing.html.ini
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,5 @@ | ||
[array-complex-indexing.html] | ||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Test indexing a variable assignment: (a = b)[0\]] | ||
expected: FAIL | ||
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Test indexing a function return with a side-effect: (functionReturnArray())[0\]] | ||
expected: FAIL | ||
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Test indexing an array initialization: (float[3\](2.0, 1.0, 0.0))[0\]] | ||
expected: FAIL | ||
expected: ERROR | ||
[Overall test] | ||
expected: NOTRUN | ||
|
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8 changes: 3 additions & 5 deletions
8
tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-equality.html.ini
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,5 @@ | ||
[array-equality.html] | ||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Arrays of integers] | ||
expected: FAIL | ||
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||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Arrays of structs] | ||
expected: FAIL | ||
expected: ERROR | ||
[Overall test] | ||
expected: NOTRUN | ||
|
8 changes: 3 additions & 5 deletions
8
...illa/meta/webgl/conformance-2.0.0/conformance2/glsl3/array-in-complex-expression.html.ini
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,5 @@ | ||
[array-in-complex-expression.html] | ||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Expression where an array is returned from a function call in an operand of a ternary operator that doesn't get evaluated] | ||
expected: FAIL | ||
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||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Expression where first operand of a sequence operator has side effects which affect the second operand that returns an array] | ||
expected: FAIL | ||
expected: ERROR | ||
[Overall test] | ||
expected: NOTRUN | ||
|
34 changes: 0 additions & 34 deletions
34
...eta/webgl/conformance-2.0.0/conformance2/glsl3/bool-type-cast-bug-uint-ivec-uvec.html.ini
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