Skip to content

Commit

Permalink
Handle animating 2D matrices
Browse files Browse the repository at this point in the history
  • Loading branch information
Manishearth committed Nov 2, 2017
1 parent aba00be commit f699b8c
Show file tree
Hide file tree
Showing 2 changed files with 70 additions and 13 deletions.
37 changes: 35 additions & 2 deletions components/style/properties/helpers/animated_properties.mako.rs
Expand Up @@ -44,7 +44,7 @@ use values::computed::{LengthOrPercentageOrNone, MaxLength};
use values::computed::{NonNegativeNumber, Number, NumberOrPercentage, Percentage};
use values::computed::length::NonNegativeLengthOrPercentage;
use values::computed::ToComputedValue;
use values::computed::transform::{DirectionVector, Matrix3D};
use values::computed::transform::{DirectionVector, Matrix, Matrix3D};
use values::generics::transform::{Transform, TransformOperation};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
#[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings;
Expand Down Expand Up @@ -1033,7 +1033,14 @@ impl Animate for ComputedTransformOperation {
this.animate(other, procedure)?,
))
},
// XXXManishearth handle 2D matrix
(
&TransformOperation::Matrix(ref this),
&TransformOperation::Matrix(ref other),
) => {
Ok(TransformOperation::Matrix(
this.animate(other, procedure)?,
))
},
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
Expand Down Expand Up @@ -1444,6 +1451,32 @@ impl Animate for Matrix3D {
}
}

impl Animate for Matrix {
#[cfg(feature = "servo")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let this = Matrix3D::from(*self);
let other = Matrix3D::from(*other);
let this = MatrixDecomposed2D::from(this);
let other = MatrixDecomposed2D::from(other);
Ok(Matrix3D::from(this.animate(&other, procedure)?).into_2d()?)
}

#[cfg(feature = "gecko")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let from = decompose_2d_matrix(&(*self).into());
let to = decompose_2d_matrix(&(*other).into());
match (from, to) {
(Ok(from), Ok(to)) => {
Matrix3D::from(from.animate(&to, procedure)?).into_2d()
},
// Matrices can be undecomposable due to couple reasons, e.g.,
// non-invertible matrices. In this case, we should report Err here,
// and let the caller do the fallback procedure.
_ => Err(())
}
}
}

impl ComputeSquaredDistance for Matrix3D {
#[inline]
#[cfg(feature = "servo")]
Expand Down
46 changes: 35 additions & 11 deletions components/style/values/computed/transform.rs
Expand Up @@ -63,6 +63,22 @@ impl Matrix3D {
m41: 0., m42: 0., m43: 0., m44: 1.0
}
}

/// Convert to a 2D Matrix
pub fn into_2d(self) -> Result<Matrix, ()> {
if self.m13 == 0. && self.m23 == 0. &&
self.m31 == 0. && self.m32 == 0. &&
self.m33 == 1. && self.m34 == 0. &&
self.m14 == 0. && self.m24 == 0. &&
self.m43 == 0. && self.m44 == 1. {
Ok(Matrix {
a: self.m11, c: self.m21, e: self.m41,
b: self.m12, d: self.m22, f: self.m42,
})
} else {
Err(())
}
}
}

impl PrefixedMatrix3D {
Expand All @@ -84,10 +100,21 @@ impl Matrix {
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 */e: 0.,
b: 0., d: 1., /* 0 */f: 0.,
a: 1., c: 0., /* 0 0*/
b: 0., d: 1., /* 0 0*/
/* 0 0 1 0 */
/* 0 0 0 1 */
e: 0., f: 0., /* 0 1 */
}
}
}

impl From<Matrix> for Matrix3D {
fn from(m: Matrix) -> Self {
Self {
m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
}
}
}
Expand All @@ -97,10 +124,10 @@ impl PrefixedMatrix {
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 */e: Either::First(0.),
b: 0., d: 1., /* 0 */f: Either::First(0.),
/* 0 0 1 0 */
/* 0 0 0 1 */
a: 1., c: 0., /* 0 0 */
b: 0., d: 1., /* 0 0 */
/* 0 0 1 0 */
e: Either::First(0.), f: Either::First(0.), /* 0 1 */
}
}
}
Expand Down Expand Up @@ -240,10 +267,7 @@ impl ToAnimatedZero for TransformOperation {
GenericTransformOperation::Scale3D(..) => {
Ok(GenericTransformOperation::Scale3D(1.0, 1.0, 1.0))
},
GenericTransformOperation::Scale(_, None) => {
Ok(GenericTransformOperation::Scale(1.0, None))
},
GenericTransformOperation::Scale(_, Some(_)) => {
GenericTransformOperation::Scale(_, _) => {
Ok(GenericTransformOperation::Scale(1.0, Some(1.0)))
},
GenericTransformOperation::ScaleX(..) => {
Expand Down

0 comments on commit f699b8c

Please sign in to comment.