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Rename gleam feature to gl in compositing
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nox committed Nov 20, 2018
1 parent 87c849c commit faee0b2
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Showing 5 changed files with 15 additions and 14 deletions.
1 change: 1 addition & 0 deletions components/compositing/Cargo.toml
Expand Up @@ -13,6 +13,7 @@ path = "lib.rs"

[features]
default = []
gl = ["gleam"]

[dependencies]
crossbeam-channel = "0.3"
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18 changes: 9 additions & 9 deletions components/compositing/compositor.rs
Expand Up @@ -4,7 +4,7 @@

use crate::compositor_thread::{CompositorProxy, CompositorReceiver};
use crate::compositor_thread::{InitialCompositorState, Msg};
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
use crate::gl;
use crate::touch::{TouchAction, TouchHandler};
use crate::windowing::{
Expand All @@ -15,13 +15,13 @@ use crate::SendableFrameTree;
use crossbeam_channel::Sender;
use euclid::{TypedPoint2D, TypedScale, TypedVector2D};
use gfx_traits::Epoch;
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
use image::{DynamicImage, ImageFormat};
use ipc_channel::ipc;
use libc::c_void;
use msg::constellation_msg::{PipelineId, PipelineIndex, PipelineNamespaceId};
use net_traits::image::base::Image;
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
use net_traits::image::base::PixelFormat;
use profile_traits::time::{self as profile_time, profile, ProfilerCategory};
use script_traits::CompositorEvent::{MouseButtonEvent, MouseMoveEvent, TouchEvent};
Expand Down Expand Up @@ -1211,13 +1211,13 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}

let rt_info = match target {
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
CompositeTarget::Window => gl::RenderTargetInfo::default(),
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
CompositeTarget::WindowAndPng | CompositeTarget::PngFile => {
gl::initialize_png(&*self.window.gl(), width, height)
},
#[cfg(not(feature = "gleam"))]
#[cfg(not(feature = "gl"))]
_ => (),
};

Expand Down Expand Up @@ -1272,7 +1272,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {

let rv = match target {
CompositeTarget::Window => None,
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
CompositeTarget::WindowAndPng => {
let img = gl::draw_img(&*self.window.gl(), rt_info, width, height);
Some(Image {
Expand All @@ -1283,7 +1283,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
id: None,
})
},
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
CompositeTarget::PngFile => {
let gl = &*self.window.gl();
profile(
Expand All @@ -1307,7 +1307,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
);
None
},
#[cfg(not(feature = "gleam"))]
#[cfg(not(feature = "gl"))]
_ => None,
};

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2 changes: 1 addition & 1 deletion components/compositing/lib.rs
Expand Up @@ -20,7 +20,7 @@ use style_traits::CSSPixel;

mod compositor;
pub mod compositor_thread;
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
mod gl;
mod touch;
pub mod windowing;
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6 changes: 3 additions & 3 deletions components/compositing/windowing.rs
Expand Up @@ -6,15 +6,15 @@

use embedder_traits::EventLoopWaker;
use euclid::TypedScale;
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
use gleam::gl;
use keyboard_types::KeyboardEvent;
use msg::constellation_msg::{TopLevelBrowsingContextId, TraversalDirection};
use script_traits::{MouseButton, TouchEventType, TouchId};
use servo_geometry::DeviceIndependentPixel;
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
use std::rc::Rc;
use style_traits::DevicePixel;
use webrender_api::{DeviceIntPoint, DevicePoint, DeviceUintRect, DeviceUintSize, ScrollLocation};
Expand Down Expand Up @@ -131,7 +131,7 @@ pub trait WindowMethods {
/// proceed and false if it should not.
fn prepare_for_composite(&self) -> bool;
/// Return the GL function pointer trait.
#[cfg(feature = "gleam")]
#[cfg(feature = "gl")]
fn gl(&self) -> Rc<dyn gl::Gl>;
/// Returns a thread-safe object to wake up the window's event loop.
fn create_event_loop_waker(&self) -> Box<dyn EventLoopWaker>;
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2 changes: 1 addition & 1 deletion components/servo/Cargo.toml
Expand Up @@ -38,7 +38,7 @@ bluetooth_traits = {path = "../bluetooth_traits"}
bluetooth = {path = "../bluetooth"}
canvas = {path = "../canvas"}
canvas_traits = {path = "../canvas_traits"}
compositing = {path = "../compositing", features = ["gleam"]}
compositing = {path = "../compositing", features = ["gl"]}
constellation = {path = "../constellation"}
crossbeam-channel = "0.3"
debugger = {path = "../debugger"}
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