/
sendvw.cpp
2894 lines (2219 loc) · 78.5 KB
/
sendvw.cpp
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// sendvw.cpp : implementation file
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1994 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "MUSHclient.h"
#include "doc.h"
#include "MUSHview.h"
#include "sendvw.h"
#include "mainfrm.h"
#include "childfrm.h"
#include "dialogs\GlobalChangeDlg.h"
#include "dialogs\GeneratedNameDlg.h"
#include "ActivityView.h"
#include "dialogs\cmdhist.h"
#include "ActivityDoc.h"
#include "winplace.h"
#include "scripting\errors.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
static CString RandomString();
/////////////////////////////////////////////////////////////////////////////
// CSendView
IMPLEMENT_DYNCREATE(CSendView, CEditView)
BEGIN_MESSAGE_MAP(CSendView, CEditView)
ON_WM_CONTEXTMENU()
//{{AFX_MSG_MAP(CSendView)
ON_WM_CHAR()
ON_COMMAND(ID_KEYS_NEXTCOMMAND, OnKeysNextcommand)
ON_COMMAND(ID_KEYS_PREVCOMMAND, OnKeysPrevcommand)
ON_COMMAND(ID_TEST_END, OnTestEnd)
ON_COMMAND(ID_TEST_PAGEDOWN, OnTestPagedown)
ON_COMMAND(ID_TEST_PAGEUP, OnTestPageup)
ON_COMMAND(ID_TEST_START, OnTestStart)
ON_COMMAND(ID_TEST_LINEDOWN, OnTestLinedown)
ON_COMMAND(ID_TEST_LINEUP, OnTestLineup)
ON_COMMAND(ID_GAME_DOWN, OnGameDown)
ON_COMMAND(ID_GAME_EAST, OnGameEast)
ON_COMMAND(ID_GAME_EXAMINE, OnGameExamine)
ON_COMMAND(ID_GAME_LOOK, OnGameLook)
ON_COMMAND(ID_GAME_NORTH, OnGameNorth)
ON_COMMAND(ID_GAME_SOUTH, OnGameSouth)
ON_COMMAND(ID_GAME_UP, OnGameUp)
ON_COMMAND(ID_GAME_WEST, OnGameWest)
ON_COMMAND(ID_GAME_SAY, OnGameSay)
ON_COMMAND(ID_GAME_WHISPER, OnGameWhisper)
ON_COMMAND(ID_GAME_PAGESOMEONE, OnGamePagesomeone)
ON_COMMAND(ID_GAME_COMMANDHISTORY, OnGameCommandhistory)
ON_COMMAND(ID_GAME_DOING, OnGameDoing)
ON_COMMAND(ID_GAME_WHO, OnGameWho)
ON_COMMAND(ID_GAME_DROP, OnGameDrop)
ON_COMMAND(ID_GAME_TAKE, OnGameTake)
ON_COMMAND(ID_DISPLAY_FREEZEOUTPUT, OnDisplayFreezeoutput)
ON_UPDATE_COMMAND_UI(ID_DISPLAY_FREEZEOUTPUT, OnUpdateDisplayFreezeoutput)
ON_UPDATE_COMMAND_UI(ID_STATUSLINE_FREEZE, OnUpdateStatuslineFreeze)
ON_COMMAND(ID_ACTIONS_LOGOUT, OnActionsLogout)
ON_COMMAND(ID_ACTIONS_QUIT, OnActionsQuit)
ON_COMMAND_EX(ID_KEYPAD_0, OnKeypadCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F10, OnMacroCommand)
ON_COMMAND(ID_WINDOW_MINIMIZE, OnWindowMinimize)
ON_UPDATE_COMMAND_UI(ID_WINDOW_MINIMIZE, OnUpdateWindowMinimize)
ON_WM_ERASEBKGND()
ON_WM_CTLCOLOR_REFLECT()
ON_CONTROL_REFLECT(EN_CHANGE, OnChange)
ON_UPDATE_COMMAND_UI(ID_GAME_WEST, OnUpdateSessionOpen)
ON_COMMAND(ID_DISPLAY_FIND, OnDisplayFind)
ON_COMMAND(ID_DISPLAY_FINDAGAIN, OnDisplayFindagain)
ON_COMMAND(ID_FILE_PRINT_WORLD, OnFilePrintWorld)
ON_WM_DESTROY()
ON_COMMAND(ID_FIND_AGAIN_BACKWARDS, OnFindAgainBackwards)
ON_UPDATE_COMMAND_UI(ID_FIND_AGAIN_BACKWARDS, OnUpdateFindAgainBackwards)
ON_COMMAND(ID_FIND_AGAIN_FORWARDS, OnFindAgainForwards)
ON_UPDATE_COMMAND_UI(ID_FIND_AGAIN_FORWARDS, OnUpdateFindAgainForwards)
ON_COMMAND(ID_REPEAT_LAST_COMMAND, OnRepeatLastCommand)
ON_UPDATE_COMMAND_UI(ID_REPEAT_LAST_COMMAND, OnUpdateRepeatLastCommand)
ON_COMMAND(ID_ALT_DOWNARROW, OnAltDownarrow)
ON_COMMAND(ID_ALT_UPARROW, OnAltUparrow)
ON_COMMAND(ID_EDIT_SELECT_ALL, OnEditSelectAll)
ON_COMMAND(ID_KEYS_TAB, OnKeysTab)
ON_COMMAND(ID_DISPLAY_CLEAR_COMMAND_HISTORY, OnDisplayClearCommandHistory)
ON_UPDATE_COMMAND_UI(ID_DISPLAY_CLEAR_COMMAND_HISTORY, OnUpdateDisplayClearCommandHistory)
ON_COMMAND(ID_KEYS_ESCAPE, OnProcessEscape)
ON_COMMAND(ID_DISPLAY_GOTOBOOKMARK, OnDisplayGotobookmark)
ON_COMMAND(ID_DISPLAY_BOOKMARKSELECTION, OnDisplayBookmarkselection)
ON_COMMAND(ID_INPUT_GLOBALCHANGE, OnInputGlobalchange)
ON_UPDATE_COMMAND_UI(ID_INPUT_GLOBALCHANGE, OnUpdateInputGlobalchange)
ON_COMMAND(ID_EDIT_SPELLCHECK, OnEditSpellcheck)
ON_UPDATE_COMMAND_UI(ID_EDIT_SPELLCHECK, OnUpdateEditSpellcheck)
ON_COMMAND(ID_EDIT_GENERATECHARACTERNAME, OnEditGeneratecharactername)
ON_COMMAND(ID_EDIT_NOTESWORKAREA, OnEditNotesworkarea)
ON_COMMAND(ID_DISPLAY_GOTOLINE, OnDisplayGotoline)
ON_COMMAND(ID_FILE_CTRL_N, OnFileCtrlN)
ON_COMMAND(ID_FILE_CTRL_P, OnFileCtrlP)
ON_COMMAND(ID_EDIT_CTRL_Z, OnEditCtrlZ)
ON_COMMAND(ID_REPEAT_LAST_WORD, OnRepeatLastWord)
ON_WM_LBUTTONDOWN()
ON_COMMAND(ID_COMMAND_HOME, OnCommandHome)
ON_COMMAND(ID_COMMAND_END, OnCommandEnd)
ON_COMMAND(ID_EDIT_GOTOMATCHINGBRACE, OnEditGotomatchingbrace)
ON_COMMAND(ID_EDIT_SELECTTOMATCHINGBRACE, OnEditSelecttomatchingbrace)
ON_COMMAND(ID_DISPLAY_HIGHLIGHTPHRASE, OnDisplayHighlightphrase)
ON_COMMAND(ID_DISPLAY_MULTILINETRIGGER, OnDisplayMultilinetrigger)
ON_WM_MOUSEWHEEL()
ON_COMMAND(ID_GAME_FUNCTIONSLIST, OnGameFunctionslist)
ON_COMMAND(ID_COMPLETE_FUNCTION, OnCompleteFunction)
ON_UPDATE_COMMAND_UI(ID_COMPLETE_FUNCTION, OnUpdateCompleteFunction)
ON_COMMAND_EX(ID_KEYPAD_1, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_2, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_3, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_4, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_5, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_6, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_7, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_8, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_9, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_DASH, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_DOT, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_PLUS, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_SLASH, OnKeypadCommand)
ON_COMMAND_EX(ID_KEYPAD_STAR, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_0, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_1, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_2, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_3, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_4, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_5, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_6, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_7, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_8, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_9, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_DASH, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_DOT, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_PLUS, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_SLASH, OnKeypadCommand)
ON_COMMAND_EX(ID_CTRL_KEYPAD_STAR, OnKeypadCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F11, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F12, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F2, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F3, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F5, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F7, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F8, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F9, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F10, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F11, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F12, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F2, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F3, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F4, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F5, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F7, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F8, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F9, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F10, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F11, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F12, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F2, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F3, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F4, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F5, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F7, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F8, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F9, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_A, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_B, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_J, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_K, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_L, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_M, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_N, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_O, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_P, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_Q, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_R, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_S, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_T, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_U, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_X, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_Y, OnMacroCommand)
ON_COMMAND_EX(ID_ALT_Z, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F1, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F1, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F1, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_F6, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_CTRL_F6, OnMacroCommand)
ON_COMMAND_EX(ID_MACRO_SHIFT_F6, OnMacroCommand)
ON_UPDATE_COMMAND_UI(ID_GAME_WHO, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_WHISPER, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_UP, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_TAKE, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_SOUTH, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_SAY, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_PAGESOMEONE, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_NORTH, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_LOOK, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_EXAMINE, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_EAST, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_DROP, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_DOWN, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_GAME_DOING, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_ACTIONS_LOGOUT, OnUpdateSessionOpen)
ON_UPDATE_COMMAND_UI(ID_ACTIONS_QUIT, OnUpdateSessionOpen)
ON_COMMAND(ID_WINDOW_MAXIMIZE, OnWindowMaximize)
ON_COMMAND(ID_WINDOW_RESTORE, OnWindowRestore)
//}}AFX_MSG_MAP
ON_WM_INITMENU( )
ON_WM_INITMENUPOPUP( )
// MXP pop-up menu
ON_COMMAND_RANGE(MXP_FIRST_MENU,
MXP_FIRST_MENU + MXP_MENU_COUNT - 1,
OnMXPMenu)
// Accelerator commands
ON_COMMAND_RANGE(ACCELERATOR_FIRST_COMMAND,
ACCELERATOR_FIRST_COMMAND + ACCELERATOR_COUNT - 1,
OnAcceleratorCommand)
/* Handler to suppress default ALT key behaviour. */
ON_WM_SYSCOMMAND()
ON_COMMAND(ID_EDIT_COPY, OnEditCopy)
ON_UPDATE_COMMAND_UI(ID_EDIT_COPY, OnUpdateNeedSel)
ON_COMMAND(ID_EDIT_COPYASHTML, OnEditCopyashtml)
ON_UPDATE_COMMAND_UI(ID_EDIT_COPYASHTML, OnUpdateNeedOutputSel)
ON_COMMAND(ID_DISPLAY_TEXTATTRIBUTES, OnDisplayTextattributes)
ON_UPDATE_COMMAND_UI(ID_DISPLAY_TEXTATTRIBUTES, OnUpdateNeedOutputSel)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSendView construction/destruction
CSendView::CSendView()
{
m_HistoryPosition = NULL;
m_inputcount = 0;
m_HistoryFindInfo.m_strTitle = "Find in command history...";
m_iHistoryStatus = eAtBottom;
m_backbr = NULL;
}
CSendView::~CSendView()
{
if (m_backbr)
m_backbr->DeleteObject ();
delete m_backbr;
}
/////////////////////////////////////////////////////////////////////////////
// CSendView drawing
void CSendView::OnDraw(CDC* pDC)
{
}
/////////////////////////////////////////////////////////////////////////////
// CSendView diagnostics
#ifdef _DEBUG
void CSendView::AssertValid() const
{
CEditView::AssertValid();
}
void CSendView::Dump(CDumpContext& dc) const
{
CEditView::Dump(dc);
}
CMUSHclientDoc* CSendView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMUSHclientDoc)));
return (CMUSHclientDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSendView message handlers
BOOL CSendView::PreCreateWindow(CREATESTRUCT& cs)
{
cs.style &= ~FWS_ADDTOTITLE;
BOOL ret = CEditView::PreCreateWindow(cs);
cs.style = AFX_WS_DEFAULT_VIEW | WS_VSCROLL | ES_AUTOVSCROLL | ES_MULTILINE |
ES_NOHIDESEL;
return ret;
}
void CSendView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if ((nChar == VK_RETURN) && (nRepCnt == 1))
{
pDoc->m_iCurrentActionSource = eUserTyping;
CString strText;
GetEditCtrl().GetWindowText(strText);
// spell check on send?
if (pDoc->m_bSpellCheckOnSend)
{
// look for scripting prefix
if (pDoc->m_bEnableScripts && // providing scripting active
!pDoc->m_strScriptPrefix.IsEmpty () && // and we *have* a script prefix
strText.Left (pDoc->m_strScriptPrefix.GetLength ()) == pDoc->m_strScriptPrefix // and it matches
)
{ } // do nothing (don't spell check script commands)
else
{
Frame.SetStatusMessageNow (Translate ("Spell check ..."));
bool bOK = App.SpellCheck (this, &GetEditCtrl());
pDoc->ShowStatusLine ();
if (!bOK)
return; // spell check was cancelled
// get the text again, as the spell check may have changed it
GetEditCtrl().GetWindowText(strText);
}
} // end of spell check wanted
// tell each plugin what we have received
// the plugin callback OnPluginCommandEntered gets a chance to attack the entire command
pDoc->SendToAllPluginCallbacksRtn (ON_PLUGIN_COMMAND_ENTERED, strText);
// special string to indicate command should be discarded
if (strText == "\t")
{
if (!pDoc->m_bAutoRepeat)
SetCommand ("");
return;
}
// special string to indicate command should be ignored
if (strText == "\r")
return;
SendCommand (strText, FALSE);
// cancel any previous message on the status line
pDoc->ShowStatusLine ();
pDoc->m_iCurrentActionSource = eUnknownActionSource;
return;
} // end of return key
CEditView::OnChar(nChar, nRepCnt, nFlags);
}
void CSendView::OnKeysNextcommand()
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// no history? no next command
if (m_msgList.IsEmpty ())
return;
CString strText;
CString strCommand = GetText (GetEditCtrl());
// if they want down-arrow to recall a partial command, do it
if (pDoc->m_bArrowRecallsPartial &&
((!strCommand.IsEmpty () && m_bChanged) || // starting a new one
!m_strPartialCommand.IsEmpty ()) // or have an existing one
)
{
OnAltDownarrow ();
return;
}
// check they want to wipe out their typing
if (CheckTyping (pDoc, strText))
return;
// if they are at the bottom, and they don't want to wrap, give up
if (m_iHistoryStatus == eAtBottom &&
!pDoc->m_bArrowKeysWrap)
{
// check they want to wipe out their typing
if (CheckTyping (pDoc, ""))
return;
SetCommand ("");
return;
}
// if they typed something, we are back at the top
// or, we are out of history, and they want to wrap
// or, we are out of history, and we are at the top
if (// m_bChanged ||
(!m_HistoryPosition && // out of history
(pDoc->m_bArrowKeysWrap || m_iHistoryStatus == eAtTop)) // and they want to wrap
)
m_HistoryPosition = m_msgList.GetHeadPosition (); // back to top
else
if (m_HistoryPosition)
m_msgList.GetNext (m_HistoryPosition);
if (m_HistoryPosition)
strText = m_msgList.GetAt (m_HistoryPosition); // get this one
else
{ // otherwise, end of list old chap
// check they want to wipe out their typing
if (CheckTyping (pDoc, ""))
return;
SetCommand ("");
m_iHistoryStatus = eAtBottom;
return;
}
m_iHistoryStatus = eInMiddle;
// check they want to wipe out their typing
if (CheckTyping (pDoc, strText))
return;
SetCommand (strText);
}
void CSendView::OnKeysPrevcommand()
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
TRACE ("OnKeysPrevcommand\n");
// no history? no previous command
if (m_msgList.IsEmpty ())
return;
CString strText;
CString strCommand = GetText (GetEditCtrl());
// if they want up-arrow to recall a partial command, do it
if (pDoc->m_bArrowRecallsPartial &&
((!strCommand.IsEmpty () && m_bChanged) || // starting a new one
!m_strPartialCommand.IsEmpty ()) // or have an existing one
)
{
OnAltUparrow ();
return;
}
// if they are at the top, and they don't want to wrap, give up
if (m_iHistoryStatus == eAtTop &&
!pDoc->m_bArrowKeysWrap)
{
// check they want to wipe out their typing
if (CheckTyping (pDoc, ""))
return;
SetCommand ("");
return;
}
// if we are at the bottom, and no history position, take the last one.
// if they typed something, we are back at the bottom
// or, we are out of history, and they want to wrap
// or, we are out of history, and we are at the bottom
if (// m_bChanged ||
(!m_HistoryPosition && // out of history
(pDoc->m_bArrowKeysWrap || m_iHistoryStatus == eAtBottom)) // and they want to wrap
)
m_HistoryPosition = m_msgList.GetTailPosition (); // back to bottom
else
if (m_HistoryPosition)
m_msgList.GetPrev (m_HistoryPosition);
// if we have auto repeat on, skip very bottom one - they already have that
if (m_HistoryPosition &&
!strCommand.IsEmpty () &&
pDoc->m_bAutoRepeat &&
m_iHistoryStatus == eAtBottom)
m_msgList.GetPrev (m_HistoryPosition);
if (m_HistoryPosition)
strText = m_msgList.GetAt (m_HistoryPosition); // get this one
else
{ // otherwise, end of list old chap
// check they want to wipe out their typing
if (CheckTyping (pDoc, ""))
return;
SetCommand ("");
m_iHistoryStatus = eAtTop;
return;
}
m_iHistoryStatus = eInMiddle;
// check they want to wipe out their typing
if (CheckTyping (pDoc, strText))
return;
SetCommand (strText);
}
void CSendView::OnTestEnd()
{
m_topview->doEnd ();
}
void CSendView::OnTestPagedown()
{
m_topview->doPagedown ();
}
void CSendView::OnTestPageup()
{
m_topview->doPageup ();
}
void CSendView::OnTestStart()
{
m_topview->doStart ();
}
void CSendView::OnTestLinedown()
{
m_topview->doLinedown ();
}
void CSendView::OnTestLineup()
{
m_topview->doLineup ();
}
void CSendView::SetCommand (LPCTSTR str)
{
// TRACE1 ("SetCommand = %s\n", str);
GetEditCtrl().SetWindowText (str);
int len = GetWindowTextLength ();
GetEditCtrl().SetSel (len, len);
OnChange ();
m_bChanged = FALSE;
}
void CSendView::SendCommand (const CString strOriginalCommand,
const BOOL bSavePrevious,
const BOOL bKeepInHistory)
{
CString strFullCommand = strOriginalCommand;
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->m_bOmitFromCommandHistory = false; // don't omit it yet
// auto-say only applies when you actually type something, so I removed it
// from the execute function
// handle auto-say
BOOL bAutoSay = pDoc->m_bEnableAutoSay;
// if auto-say enabled, see if we can exclude this line, because of override prefix
if (bAutoSay && !pDoc->m_strOverridePrefix.IsEmpty ()) // only if we have one
if (strFullCommand.Left (pDoc->m_strOverridePrefix.GetLength ()) == pDoc->m_strOverridePrefix)
{
bAutoSay = false;
strFullCommand = strFullCommand.Mid (pDoc->m_strOverridePrefix.GetLength ()); // exclude prefix
}
// exclude special characters, if wanted
if (!strFullCommand.IsEmpty ())
if (bAutoSay && pDoc->m_bExcludeNonAlpha &&
!(isalpha (strFullCommand [0]) || isdigit (strFullCommand [0])))
bAutoSay = false;
// exclude text of macros, if wanted
if (bAutoSay && pDoc->m_bExcludeMacros)
{
for (int i = 0; bAutoSay && i < NUMITEMS (pDoc->m_macro_type); i++)
if (pDoc->m_macro_type [i] == REPLACE_COMMAND ||
pDoc->m_macro_type [i] == SEND_NOW)
if ( !pDoc->m_macros [i].IsEmpty ()) // ignore blank macros
if (strFullCommand.Left (pDoc->m_macros [i].GetLength ()) == pDoc->m_macros [i])
bAutoSay = false;
} // end of checking for macros
// exclude auto-say sequence itself. ie. don't have "page nick =page nick ="
if (bAutoSay && strFullCommand.Left (pDoc->m_strAutoSayString.GetLength ()) ==
pDoc->m_strAutoSayString)
bAutoSay = false;
if (bAutoSay)
{
// let them know if they are foolishly trying to send to a closed connection
if (!pDoc->m_bReEvaluateAutoSay && pDoc->CheckConnected ())
return;
// break up auto-say string into a list, terminated by newlines
CStringList strList;
StringToList (strFullCommand, ENDLINE, strList);
pDoc->m_bEnableAutoSay = false; // disable to prevent loop
// disable command stacking
unsigned short bSaveCommandStack = pDoc->m_enable_command_stack;
pDoc->m_enable_command_stack = false;
for (POSITION command_pos = strList.GetHeadPosition (); command_pos; )
{
CString str = strList.GetNext (command_pos);
if (pDoc->m_bReEvaluateAutoSay)
{
// evaluate aliases, speed walking, command stacking etc.
pDoc->m_iExecutionDepth = 0; // hand-typed command, assume depth zero
// execution is now done separately :)
str = pDoc->m_strAutoSayString + str; // prepend auto-say string
if (pDoc->Execute (
pDoc->m_bTranslateBackslashSequences ?
::FixupEscapeSequences (str) : str
) != eOK)
break; // some obscure error? give up
}
else
{ // just send it
pDoc->SendMsg (pDoc->m_strAutoSayString + str,
pDoc->m_display_my_input,
false, // don't queue
pDoc->LoggingInput ());
}
}
pDoc->m_bEnableAutoSay = true; // re-enable it
pDoc->m_enable_command_stack = bSaveCommandStack; // re-enable it
} // end of auto say
else
{ // not auto-say
// evaluate aliases, speed walking, command stacking etc.
pDoc->m_iExecutionDepth = 0; // hand-typed command, assume depth zero
// execution is now done separately :)
if (pDoc->Execute (
pDoc->m_bTranslateBackslashSequences ?
::FixupEscapeSequences (strFullCommand) : strFullCommand
) != eOK)
return;
} // end not auto-say
// put original command in command history (we might have stripped auto-say prefix)
if (bKeepInHistory && !pDoc->m_bOmitFromCommandHistory)
AddToCommandHistory (strOriginalCommand);
// history starts at bottom of list again
m_HistoryPosition = NULL;
m_iHistoryStatus = eAtBottom;
// alt+arrow now rematches on what you type
m_strPartialCommand.Empty ();
// remove this command, unless we are supposed to keep it
if (!bSavePrevious)
if (pDoc->m_bAutoRepeat && !pDoc->m_bNoEcho) // auto repeat re-enters the last command
{
GetEditCtrl().SetSel (0, -1); // select all
m_bChanged = FALSE; // no change yet
}
else
SetCommand ("");
// unpause the output window if wanted
if (pDoc->m_bUnpauseOnSend && m_topview->m_freeze)
{
m_topview->m_freeze = false;
m_topview->addedstuff ();
}
} // end of CSendView::SendCommand
void CSendView::SendMacro (int whichone)
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// ignore empty macros
if (pDoc->m_macros [whichone].IsEmpty ())
return;
// turn auto-say off, they obviously don't want to say west, QUIT, etc.
BOOL bSavedAutoSay = pDoc->m_bEnableAutoSay;
pDoc->m_bEnableAutoSay = FALSE;
// send the command in the appropriate way
switch (pDoc->m_macro_type [whichone])
{
case REPLACE_COMMAND:
// check they want to wipe out their typing
if (CheckTyping (pDoc, pDoc->m_macros [whichone]))
break;
// it's OK, do it
SetCommand (pDoc->m_macros [whichone]);
break;
case SEND_NOW:
pDoc->m_iCurrentActionSource = eUserMacro;
SendCommand (pDoc->m_macros [whichone], TRUE, ! pDoc->m_bDoNotAddMacrosToCommandHistory);
pDoc->m_iCurrentActionSource = eUnknownActionSource;
break;
case ADD_TO_COMMAND:
GetEditCtrl().ReplaceSel (pDoc->m_macros [whichone], TRUE);
break;
default:
break; // do nothing
} // end of switch
// restore auto-say
pDoc->m_bEnableAutoSay = bSavedAutoSay;
} // end of SendMacro
void CSendView::OnGameDown()
{
SendMacro (MAC_DOWN);
}
void CSendView::OnGameEast()
{
SendMacro (MAC_EAST);
}
void CSendView::OnGameExamine()
{
SendMacro (MAC_EXAMINE);
}
void CSendView::OnGameLook()
{
SendMacro (MAC_LOOK);
}
void CSendView::OnGameNorth()
{
SendMacro (MAC_NORTH);
}
void CSendView::OnGameSouth()
{
SendMacro (MAC_SOUTH);
}
void CSendView::OnGameUp()
{
SendMacro (MAC_UP);
}
void CSendView::OnGameWest()
{
SendMacro (MAC_WEST);
}
void CSendView::OnGameSay()
{
SendMacro (MAC_SAY);
}
void CSendView::OnGameWhisper()
{
SendMacro (MAC_WHISPER);
}
void CSendView::OnGamePagesomeone()
{
SendMacro (MAC_PAGE);
}
void CSendView::OnGameCommandhistory()
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CCmdHistory dlg;
dlg.m_msgList = &m_msgList;
dlg.m_sendview = this;
dlg.m_pHistoryFindInfo = &m_HistoryFindInfo; // for finding
dlg.m_pDoc = pDoc; // for confirming replacement of typing
dlg.DoModal ();
}
void CSendView::OnGameDoing()
{
SendMacro (MAC_DOING);
}
void CSendView::OnGameWho()
{
SendMacro (MAC_WHO);
}
void CSendView::OnGameDrop()
{
SendMacro (MAC_DROP);
}
void CSendView::OnGameTake()
{
SendMacro (MAC_TAKE);
}
void CSendView::OnDisplayFreezeoutput()
{
m_topview->m_freeze = !m_topview->m_freeze;
if (!m_topview->m_freeze)
m_topview->addedstuff ();
}
void CSendView::OnUpdateDisplayFreezeoutput(CCmdUI* pCmdUI)
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck (m_topview->m_freeze);
pCmdUI->Enable (pDoc->m_iConnectPhase == eConnectConnectedToMud);
// m_topview->OnUpdateStatuslineFreeze_helper (pCmdUI);
}
void CSendView::OnUpdateStatuslineFreeze(CCmdUI* pCmdUI)
{
m_topview->OnUpdateStatuslineFreeze_helper (pCmdUI);
}
void CSendView::OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView)
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
m_topview->m_iPauseStatus = m_topview->ePauseUninitialised;
if (bActivate)
{
pDoc->m_pActiveCommandView = this;
Frame.FixUpTitleBar ();
if (pDoc->m_new_lines && App.m_pActivityDoc)
{
pDoc->m_new_lines = 0;
App.m_bUpdateActivity = TRUE;
}
else
pDoc->m_new_lines = 0;
// execute "get focus" script
if (pDeactiveView != m_topview) // don't worry about swapping with top view
{
if (pDoc->m_ScriptEngine)
{
DISPPARAMS params = { NULL, NULL, 0, 0 };
long nInvocationCount = 0;
pDoc->ExecuteScript (pDoc->m_dispidWorldGetFocus,
pDoc->m_strWorldGetFocus,
eWorldAction,
"world get focus",
"getting focus",
params,
nInvocationCount);
} // end of executing get focus script
if (!pDoc->m_bWorldClosing)
pDoc->SendToAllPluginCallbacks (ON_PLUGIN_GETFOCUS);
} // end of not swapping
// make sure status line is updated
pDoc->ShowStatusLine ();
}
else
{
pDoc->m_pActiveCommandView = NULL;
Frame.FixUpTitleBar ();
// execute "Lose focus" script
if (pActivateView != m_topview) // don't worry about swapping with top view
{
if (pDoc->m_ScriptEngine)
{
DISPPARAMS params = { NULL, NULL, 0, 0 };
long nInvocationCount = 0;
pDoc->ExecuteScript (pDoc->m_dispidWorldLoseFocus,
pDoc->m_strWorldLoseFocus,
eWorldAction,
"world lose focus",
"losing focus",
params,
nInvocationCount);
} // end of executing lose focus script
if (!pDoc->m_bWorldClosing)
pDoc->SendToAllPluginCallbacks (ON_PLUGIN_LOSEFOCUS);
}
// make sure status line is updated
Frame.SetStatusNormal ();
}
CEditView::OnActivateView(bActivate, pActivateView, pDeactiveView);
// update which world has the tick
if (App.m_pActivityView && App.m_pActivityDoc)
App.m_pActivityDoc->UpdateAllViews (NULL);
}
void CSendView::OnActionsLogout()
{
CMUSHclientDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CString str;
str = TFormat ("Logout from this character on %s?", (LPCTSTR) pDoc->m_mush_name);
if (::UMessageBox (str, MB_YESNO | MB_ICONQUESTION)