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Splash.cpp
246 lines (185 loc) · 5.48 KB
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Splash.cpp
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// CG: This file was added by the Splash Screen component.
// Splash.cpp : implementation file
//
#include "stdafx.h" // e. g. stdafx.h
#include "..\MUSHclient.h"
#include "..\mainfrm.h"
#include "..\doc.h"
#include "Splash.h" // e.g. splash.h
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Splash Screen class
BOOL CSplashWnd::c_bShowSplashWnd;
CSplashWnd* CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
m_bNick = false;
}
CSplashWnd::~CSplashWnd()
{
// Clear the static window pointer.
ASSERT(c_pSplashWnd == this);
c_pSplashWnd = NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
//{{AFX_MSG_MAP(CSplashWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CSplashWnd::EnableSplashScreen(BOOL bEnable /*= TRUE*/)
{
c_bShowSplashWnd = bEnable;
}
// returns true if we have a splash screen
bool CSplashWnd::HaveSplashScreen (void)
{
return c_pSplashWnd != NULL;
} // end of CSplashWnd::HaveSplashScreen
void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd, const int iResourceID)
{
if (!c_bShowSplashWnd || c_pSplashWnd != NULL)
return;
// Allocate a new splash screen, and create the window.
c_pSplashWnd = new CSplashWnd;
if (!c_pSplashWnd->Create(pParentWnd, iResourceID))
delete c_pSplashWnd;
else
c_pSplashWnd->UpdateWindow();
}
BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
{
if (c_pSplashWnd == NULL || c_pSplashWnd->m_bNick)
return FALSE;
// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg->message == WM_KEYDOWN ||
pMsg->message == WM_SYSKEYDOWN ||
pMsg->message == WM_LBUTTONDOWN ||
pMsg->message == WM_RBUTTONDOWN ||
pMsg->message == WM_MBUTTONDOWN ||
pMsg->message == WM_NCLBUTTONDOWN ||
pMsg->message == WM_NCRBUTTONDOWN ||
pMsg->message == WM_NCMBUTTONDOWN)
{
c_pSplashWnd->HideSplashScreen();
return TRUE; // message handled here
}
return FALSE; // message not handled
}
BOOL CSplashWnd::Create(CWnd* pParentWnd, const int iResourceID)
{
LPCTSTR lpszResourceName = (LPCTSTR) iResourceID;
m_bNick = iResourceID == IDB_NICK;
HBITMAP hBmp = (HBITMAP)::LoadImage( AfxGetResourceHandle(),
lpszResourceName, IMAGE_BITMAP, 0,0, LR_CREATEDIBSECTION );
if( hBmp == NULL )
return false;
m_bitmap.Attach( hBmp );
// Create a logical palette for the bitmap
DIBSECTION ds;
BITMAPINFOHEADER &bmInfo = ds.dsBmih;
m_bitmap.GetObject( sizeof(ds), &ds );
int nColors = bmInfo.biClrUsed ? bmInfo.biClrUsed : 1 << bmInfo.biBitCount;
CClientDC dc(NULL); // Desktop DC
if( nColors > 256 )
m_pal.CreateHalftonePalette (&dc);
else
{
// Create the palette
RGBQUAD *pRGB = new RGBQUAD[nColors];
CDC memDC;
memDC.CreateCompatibleDC(&dc);
memDC.SelectObject( &m_bitmap );
::GetDIBColorTable( memDC, 0, nColors, pRGB );
UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];
pLP->palVersion = 0x300;
pLP->palNumEntries = nColors;
for( int i=0; i < nColors; i++)
{
pLP->palPalEntry[i].peRed = pRGB[i].rgbRed;
pLP->palPalEntry[i].peGreen = pRGB[i].rgbGreen;
pLP->palPalEntry[i].peBlue = pRGB[i].rgbBlue;
pLP->palPalEntry[i].peFlags = 0;
}
m_pal.CreatePalette( pLP );
delete[] pLP;
delete[] pRGB;
}
BITMAP bm;
m_bitmap.GetBitmap(&bm);
return CreateEx(0,
AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE | WS_BORDER, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
}
void CSplashWnd::HideSplashScreen()
{
// Destroy the window, and update the mainframe.
DestroyWindow();
AfxGetMainWnd()->UpdateWindow();
}
void CSplashWnd::PostNcDestroy()
{
// Free the C++ class.
delete this;
}
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// Center the window.
CenterWindow();
// Set a timer to destroy the splash screen.
SetTimer(SPLASH_SCREEN_TIMER_ID, m_bNick ? 10000 :
#ifdef _DEBUG
500,
#else
4000,
#endif
NULL);
return 0;
}
void CSplashWnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
// Create a memory DC compatible with the paint DC
CDC memDC;
memDC.CreateCompatibleDC( &dc );
// CBitmap bitmap;
// CPalette palette;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
// GetBitmapAndPalette( IDB_BITMAP, bitmap, palette );
CBitmap* pOldBitmap = memDC.SelectObject( &m_bitmap );
CPalette* pOldPal = NULL;
// Select and realize the palette
if( dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE && m_pal.m_hObject != NULL )
{
pOldPal = dc.SelectPalette( &m_pal, FALSE );
dc.RealizePalette();
}
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &memDC, 0, 0,SRCCOPY);
memDC.SelectObject(pOldBitmap);
if (pOldPal)
memDC.SelectPalette(pOldPal, TRUE);
if (m_bNick)
return;
// show if is registered or not
CSize textsize;
dc.SetBkMode (TRANSPARENT);
// show version
CString strVersion = "Version " + MUSHCLIENT_VERSION;
textsize = dc.GetTextExtent (strVersion);
dc.SetTextColor (RGB (240, 240, 240));
dc.TextOut (bm.bmWidth / 2 - textsize.cx / 2, bm.bmHeight + textsize.cy - 35, strVersion);
}
void CSplashWnd::OnTimer(UINT nIDEvent)
{
// Destroy the splash screen window.
HideSplashScreen();
}