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If a trigger omits from output, player commands are now still displayed
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ProcessPreviousLine.cpp

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -696,13 +696,14 @@ assemble the full text of the original line.
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m_pLinePositions [m_LineList.GetCount () / JUMP_SIZE] = NULL;
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// version 4.54 - keep notes, even if omitted from output ;)
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// version 4.72 - also player input
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// we have to push_front because we are going through the lines backwards
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// this means the newline goes first. Also we process the styles in reverse order.
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CLine* pLine = m_LineList.GetTail ();
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if (pLine->flags & COMMENT)
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if (pLine->flags & NOTE_OR_COMMAND)
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{
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CString strLine = CString (pLine->text, pLine->len);
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int iCol = 0;

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