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Skin.ooc
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Skin.ooc
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import structs/[HashMap, LinkedList]
import Types, Drawable, Font, Image
NAbstractSkinFactory: abstract class {
loadSkin: abstract func (url: String) -> NSkin
}
NSkinFactoryManager: class {
__factories := LinkedList<NAbstractSkinFactory> new()
addFactory: func (factory: NAbstractSkinFactory) {
__factories add(factory)
}
removeFactory: func (factory: NAbstractSkinFactory) -> Bool {
__factories remove(factory)
}
loadSkin: func (url: String) -> NSkin {
for (factory: NAbstractSkinFactory in __factories) {
skin := factory loadSkin(url)
if (skin) return skin
}
return null
}
}
NSkinFactory := NSkinFactoryManager new()
/* this is going to be the most fun thing to implement ever */
NSkin: abstract class {
fontForName: abstract func (name: String) -> NFont
imageForName: abstract func (name: String) -> NImage
drawableForName: abstract func (name: String) -> NDrawable
numberForName: abstract func (name: String) -> NFloat
stringForName: abstract func (name: String) -> String
colorForName: abstract func (name: String) -> NColor
pointForName: abstract func (name: String) -> NPoint
sizeForName: abstract func (name: String) -> NSize
rectForName: abstract func (name: String) -> NRect
boolForName: abstract func (name: String) -> Bool
numberForName: final func ~default (name: String, deflt: NFloat) -> NFloat {
hasNumberForName?(name) ? numberForName(name) : deflt
}
stringForName: final func ~default (name: String, deflt: String) -> String {
val := stringForName(name)
if (val != null)
return val
return deflt
}
colorForName: final func ~default (name: String, deflt: NColor) -> NColor {
hasColorForName?(name) ? colorForName(name) : deflt
}
pointForName: final func ~default (name: String, deflt: NPoint) -> NPoint {
hasPointForName?(name) ? pointForName(name) : deflt
}
sizeForName: final func ~default (name: String, deflt: NSize) -> NSize {
hasSizeForName?(name) ? sizeForName(name) : deflt
}
rectForName: final func ~default (name: String, deflt: NRect) -> NRect {
hasRectForName?(name) ? rectForName(name) : deflt
}
boolForName: final func ~default (name: String, deflt: Bool) -> Bool {
hasBoolForName?(name) ? boolForName(name) : deflt
}
hasNumberForName?: abstract func (name: String) -> Bool
hasColorForName?: abstract func (name: String) -> Bool
hasPointForName?: abstract func (name: String) -> Bool
hasSizeForName?: abstract func (name: String) -> Bool
hasRectForName?: abstract func (name: String) -> Bool
hasBoolForName?: abstract func (name: String) -> Bool
}
NMultiSkin: class extends NSkin {
__skins := LinkedList<NSkin> new()
addSkin: func (skin: NSkin) {
__skins add(skin)
}
fontForName: func (name: String) -> NFont {
for (skin: NSkin in __skins) {
if (skin == null)
continue
res := skin fontForName(name)
if (res) return res
}
return null
}
imageForName: func (name: String) -> NImage {
for (skin: NSkin in __skins) {
if (skin == null)
continue
res := skin imageForName(name)
if (res) return res
}
return null
}
drawableForName: func (name: String) -> NDrawable {
for (skin: NSkin in __skins) {
if (skin == null)
continue
res := skin drawableForName(name)
if (res) return res
}
return null
}
numberForName: func (name: String) -> NFloat {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasNumberForName?(name))
continue
return skin numberForName(name)
}
return 0.0
}
stringForName: func (name: String) -> String {
for (skin: NSkin in __skins) {
if (skin == null)
continue
res := skin stringForName(name)
if (res) return res
}
return null
}
colorForName: func (name: String) -> NColor {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasColorForName?(name))
continue
return skin colorForName(name)
}
return NColor black(0.0)
}
pointForName: func (name: String) -> NPoint {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasPointForName?(name))
continue
return skin pointForName(name)
}
return NPoint zero()
}
sizeForName: func (name: String) -> NSize {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasSizeForName?(name))
continue
return skin sizeForName(name)
}
return NSize zero()
}
rectForName: func (name: String) -> NRect {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasRectForName?(name))
continue
return skin rectForName(name)
}
return NRect zero()
}
boolForName: func (name: String) -> Bool {
for (skin: NSkin in __skins) {
if (skin == null || !skin hasBoolForName?(name))
continue
return skin boolForName(name)
}
return false
}
hasNumberForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasNumberForName?(name))
return true
return false
}
hasColorForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasColorForName?(name))
return true
return false
}
hasPointForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasPointForName?(name))
return true
return false
}
hasSizeForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasSizeForName?(name))
return true
return false
}
hasRectForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasRectForName?(name))
return true
return false
}
hasBoolForName?: func (name: String) -> Bool {
for (skin: NSkin in __skins)
if (skin && skin hasBoolForName?(name))
return true
return false
}
}
NBasicSkin: class extends NSkin {
_table := HashMap<String, Cell<Pointer>> new(64)
_key: func (T: Class, name: String) -> String {
"%s_%s" format(T name, name)
}
_contains: func <T> (name: String, T: Class) -> Bool {
cell := _table get(_key(T, name))
return cell != null
}
_insert: func <T> (name: String, value: T) {
_table put(_key(T, name), Cell<T> new(value))
}
_get: func <T> (name: String, T: Class) -> T {
cell := _table get(_key(T, name)) as Cell<T>
if (cell != null)
return cell val
return null
}
addFont: func (name: String, font: NFont) {
_insert(name, font)
}
fontForName: func (name: String) -> NFont {
_get(name, NFont)
}
addImage: func (name: String, image: NImage) {
_insert(name, image)
}
imageForName: func (name: String) -> NImage {
_get(name, NImage)
}
addDrawable: func (name: String, drawable: NDrawable) {
_insert(name, drawable)
}
drawableForName: func (name: String) -> NDrawable {
_get(name, NDrawable)
}
addNumber: func (name: String, num: NFloat) {
_insert(name, num)
}
hasNumberForName?: func (name: String) -> Bool {
_contains(name, NFloat)
}
numberForName: func (name: String) -> NFloat {
_get(name, NFloat)
}
addString: func (name: String, str: String) {
_insert(name, str)
}
stringForName: func (name: String) -> String {
_get(name, String)
}
addColor: func (name: String, clr: NColor) {
_insert(name, clr)
}
hasColorForName?: func (name: String) -> Bool {
_contains(name, NColor)
}
colorForName: func (name: String) -> NColor {
_get(name, NColor)
}
hasPointForName?: func (name: String) -> Bool {
_contains(name, NPoint)
}
pointForName: func (name: String) -> NPoint {
_get(name, NPoint)
}
addPoint: func (name: String, point: NPoint) {
_insert(name, point)
}
hasSizeForName?: func (name: String) -> Bool {
_contains(name, NSize)
}
sizeForName: func (name: String) -> NSize {
_get(name, NSize)
}
addSize: func (name: String, size: NSize) {
_insert(name, size)
}
hasRectForName?: func (name: String) -> Bool {
_contains(name, NRect)
}
rectForName: func (name: String) -> NRect {
_get(name, NRect)
}
addRect: func (name: String, rect: NRect) {
_insert(name, rect)
}
hasBoolForName?: func (name: String) -> Bool {
_contains(name, Bool)
}
boolForName: func (name: String) -> Bool {
_get(name, Bool)
}
addBool: func (name: String, val: Bool) {
_insert(name, val)
}
}
NNullSkin: class extends NSkin {
fontForName: func (name: String) -> NFont { null }
imageForName: func (name: String) -> NImage { null }
drawableForName: func (name: String) -> NDrawable { null }
numberForName: func (name: String) -> NFloat { 0.0 }
stringForName: func (name: String) -> String { null }
colorForName: func (name: String) -> NColor { NColor black(0.0) }
pointForName: func (name: String) -> NPoint { NPoint zero() }
sizeForName: func (name: String) -> NSize { NSize zero() }
rectForName: func (name: String) -> NRect { NRect zero() }
boolForName: func (name: String) -> Bool { false }
hasNumberForName?: func (name: String) -> Bool { false }
hasColorForName?: func (name: String) -> Bool { false }
hasPointForName?: func (name: String) -> Bool { false }
hasSizeForName?: func (name: String) -> Bool { false }
hasRectForName?: func (name: String) -> Bool { false }
hasBoolForName?: func (name: String) -> Bool { false }
}