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/* Put this in an attachment that the NPC wears. You can then hide/show that attachment using the commands "hide" and "show" which are defined in the Extension.lsl script.
Example: "Bob hide bottle" will show the attachment named (Object name) "bottle"
"Bob show bottle" will hide it
*/
default
{
state_entry ()
{
}
// This receives messages through osMessageAttachments(). No channels are used