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actions.class.php
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actions.class.php
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<?php
/**
* Dm chess actions
*/
class dmChessGameActions extends myFrontModuleActions
{
/*
* Move a piece
*/
public function executeMove(dmWebRequest $request)
{
$this->forward404Unless(
($player = $this->compilePlayer(dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player')))) &&
$player->isMyTurn() &&
($piece = $player->getPieceById($request->getParameter('piece'))) &&
($square = $player->Game->Board->getSquareByKey($request->getParameter('square'))) &&
$piece->moveToSquare($square)
);
return $this->renderJson(array(
'targets' => null,
'events' => $player->getEvents()
));
}
/*
* Move a piece with an AI
*/
public function executeAiMove(dmWebRequest $request)
{
$this->forward404Unless(
($player = $this->compilePlayer(dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player')))) &&
($opponent = $player->Opponent) &&
$opponent->isAi &&
$opponent->isMyTurn()
);
$this->getServiceContainer()
->setParameter('dm_chess.player', $opponent)
->getService('dm_chess_ai')
->setOption('level', $opponent->aiLevel)
->move();
$opponentEvents = $opponent->getEvents();
// clear opponent events
$opponent->clearEvents()->save();
$player->Game->getBoard()->compile();
return $this->renderJson(array(
'targets' => $player->getTargetKeysByPieces(),
'events' => $opponentEvents
));
}
public function executeSetAiLevel(dmWebRequest $request)
{
$this->forward404Unless(
($player = $this->compilePlayer(dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player')))) &&
($opponent = $player->Opponent) &&
$opponent->isAi &&
($level = (int)$request->getParameter('level', 3)) &&
$level >= 1 &&
$level <= 8
);
$opponent->aiLevel = $level;
$opponent->save();
return $this->renderText('ok');
}
public function executeResign(dmWebRequest $request)
{
$this->forward404Unless(
($player = $this->compilePlayer(dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player'))))
);
$player->resign();
return $this->renderJson(array(
'targets' => null,
'events' => $player->getEvents()
));
}
/*
* Invite AI to join the game
*/
public function executeInviteAi(dmWebRequest $request)
{
$this->forward404Unless(
($player = dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player'))) &&
!$player->Game->isStarted
);
dmDb::table('DmChessPlayer')->joinGameByCode($player->Game->code, array('is_ai' => true));
return $this->redirect($this->getHelper()->link($this->getPage())->param('p', $player->code)->getHref());
}
/*
* Get information about what's going on in the game
*/
public function executeWhatsUp(dmWebRequest $request)
{
$this->forward404Unless($playerCode = $request->getParameter('player'));
// optimized hard coded query
$opponentEvents = dmDb::pdo('SELECT p.events
FROM dm_chess_player p
WHERE p.code != ?
AND p.game_id = (SELECT pg.game_id FROM dm_chess_player pg WHERE pg.code = ?)
LIMIT 1', array($playerCode, $playerCode))
->fetchColumn();
if(empty($opponentEvents))
{
return $this->renderJson(null);
}
// opponent has moved
$player = $this->compilePlayer(dmDb::table('DmChessPlayer')->findOneByCode($playerCode));
// clear opponent events
$player->Opponent->clearEvents()->save();
return $this->renderJson(array(
'targets' => $player->isMyTurn() ? $player->getTargetKeysByPieces() : null,
'events' => json_decode($opponentEvents)
));
}
/*
* Get number of players in the game
*/
public function executeGetNbPlayers(dmWebRequest $request)
{
return $this->renderText(dmDb::table('DmChessPlayer')->getNbByGameCode($request->getParameter('game')));
}
/*
* Play a game
*/
public function executePlayWidget(dmWebRequest $request)
{
if ($playerCode = $request->getParameter('p', $request->getParameter('player')))
{
$this->forward404Unless($player = dmDb::table('DmChessPlayer')->findOneByCode($playerCode));
}
elseif($gameCode = $request->getParameter('g', $request->getParameter('game')))
{
$this->forward404Unless($player = dmDb::table('DmChessPlayer')->joinGameByCode($gameCode));
return $this->redirect($this->getHelper()->link($this->getPage())->param('p', $player->code)->getHref());
}
else
{
$player = null;
}
$this->getServiceContainer()->setParameter('dm_chess.player', $this->compilePlayer($player));
$this->getService('dm_chess_asset_loader')->execute();
}
/*
* Create a game
*/
public function executeCreate(dmWebRequest $request)
{
// clean old games
dmDb::table('DmChessGame')->broom();
return $this->redirect($this->getHelper()->link($this->getPage())->param('p', dmDb::table('DmChessPlayer')->startNewGame()->code)->getHref());
}
public function executeGetTableFinished(dmWebRequest $request)
{
$this->forward404Unless($this->player = dmDb::table('DmChessPlayer')->findOneByCode($request->getParameter('player')));
$this->forward404Unless($this->player->Game->isFinished);
return $this->renderPartial('dmChessGame/tableFinished');
}
protected function compilePlayer(DmChessPlayer $player = null)
{
if($player)
{
$player->set('Game', dmDb::table('DmChessGame')->preload($player->get('game_id')));
$player->get('Game')->getBoard()->compile();
return $player;
}
}
}