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block.py
37 lines (30 loc) · 1.15 KB
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block.py
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#!/usr/bin/env python
import os, sys, pygame
from pygame.locals import *
import random
from util import *
class Block(pygame.sprite.Sprite):
def __init__(self, x, y, level):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = load_image("./artSource/floor.bmp", -1)
self.rect.topleft = level.tileToScreenCoords(x,y)
self.level = level
self.name = "Block"
def update(self, camera_dx, camera_dy):
self.rect = self.rect.move(camera_dx, camera_dy)
def tick(self, player):
pass
def onCollision(self, obj):
if(self.rect.collidepoint(obj.rect.topleft)):
obj.ulHit = self.rect
if(self.rect.collidepoint(obj.rect.bottomleft)):
obj.llHit = self.rect
if(self.rect.collidepoint(obj.rect.topright)):
obj.urHit = self.rect
if(self.rect.collidepoint(obj.rect.bottomright)):
obj.lrHit = self.rect
def writeToFile(self, f):
f.write(self.name + " ")
x, y = self.level.screenToTileCoords(self.rect.left, self.rect.top)
f.write(str(x) + " " + str(y))
f.write("\n");