/
util.py
44 lines (36 loc) · 1.17 KB
/
util.py
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#!/usr/bin/env python
import os, sys, pygame
from pygame.locals import *
import random
from vector import *
screenHeight = 600
screenWidth = 800
levelHeight = 1200
levelWidth = 1600
GRID_WIDTH = 32
LEVEL_FILE = "./levels/level1.txt"
BLOCK_TYPE, VENT_TYPE, THING_TYPE, PARTICLE_TYPE, SPIKE_TYPE, GOAL_TYPE = range(1,7)
def load_image(name, colorkey=None):
path, this_file = os.path.split(sys.argv[0])
fullname = os.path.join(path, name)
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
def load_alpha_image(name, colorkey=None):
path, this_file = os.path.split(sys.argv[0])
fullname = os.path.join(path, name)
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
image = image.convert_alpha()
return image, image.get_rect()