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bvh.cpp
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bvh.cpp
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//
// bvh.cpp
// RayTracer
//
// Created by Pedro Figueirêdo on 12/05/17.
// Copyright © 2017 Lavid. All rights reserved.
//
#include "bvh.h"
#include <fstream>
#include <iostream>
BVH::BVH(const std::vector< Primitive::PrimitiveUniquePtr > &primitives):
primitives_(primitives),
primitivesInserted(0){
if (primitives_.empty()){
root = nullptr;
return;
}
}
void BVH::constructTree(const SplitMethod& splitMethod){
for (int i = 0; i < primitives_.size(); i++)
primitives_id_.push_back(i);
root = new Bbox();
primitivesInserted = 0;
struct timespec treeBuildingTimeStart, treeBuildingTimeFinish;
clock_gettime(CLOCK_MONOTONIC, &treeBuildingTimeStart);
std::thread progressTracker(&BVH::printProgress, this, std::ref(treeBuildingTimeStart));
switch (splitMethod) {
case CenterSorting:
recursiveConstruct(root, 0, (int)primitives_id_.size() - 1);
break;
case SAH:
SAH_recursiveConstruct(root, primitives_id_);
break;
}
clock_gettime(CLOCK_MONOTONIC, &treeBuildingTimeFinish);
progressTracker.join();
float duration = treeBuildingTimeFinish.tv_sec - treeBuildingTimeStart.tv_sec;
std::clog << "\r BVH construction time: " << ((int)(duration/60)) % 60 << "m " << ((int)round(duration)) % 60 << "s" << std::endl;
primitives_id_.clear();
}
void BVH::recursiveConstruct(Bbox* node, int min, int max){
// Returns when there are 2 primitives or less on the node
if ((max - min) < 2) {
if (max == min) {
primitivesInserted++;
node->primitives_id_ = {primitives_id_[min]};
node->positiveCorner = primitives_[primitives_id_[min]]->positiveCorner_;
node->negativeCorner = primitives_[primitives_id_[min]]->negativeCorner_;
node->center = primitives_[primitives_id_[min]]->center_;
}else{
primitivesInserted += 2;
node->primitives_id_ = {primitives_id_[min], primitives_id_[max]};
node->positiveCorner = glm::vec3{std::max(primitives_[primitives_id_[min]]->positiveCorner_.x,primitives_[primitives_id_[max]]->positiveCorner_.x),
std::max(primitives_[primitives_id_[min]]->positiveCorner_.y,primitives_[primitives_id_[max]]->positiveCorner_.y),
std::max(primitives_[primitives_id_[min]]->positiveCorner_.z,primitives_[primitives_id_[max]]->positiveCorner_.z)};
node->negativeCorner = glm::vec3{std::min(primitives_[primitives_id_[min]]->negativeCorner_.x,primitives_[primitives_id_[max]]->negativeCorner_.x),
std::min(primitives_[primitives_id_[min]]->negativeCorner_.y,primitives_[primitives_id_[max]]->negativeCorner_.y),
std::min(primitives_[primitives_id_[min]]->negativeCorner_.z,primitives_[primitives_id_[max]]->negativeCorner_.z)};
node->center = (node->positiveCorner + node->negativeCorner) * 0.5f;
}
node->leftChild = nullptr;
node->rightChild = nullptr;
return;
}
node->negativeCorner = primitives_[primitives_id_[min]]->negativeCorner_;
node->positiveCorner = primitives_[primitives_id_[min]]->positiveCorner_;
for(std::size_t aux = min + 1; aux <= max ; aux++){
node->negativeCorner = min_components(primitives_[primitives_id_[aux]]->negativeCorner_, node->negativeCorner);
node->positiveCorner = max_components(primitives_[primitives_id_[aux]]->positiveCorner_, node->positiveCorner);
}
node->center = (node->negativeCorner + node->positiveCorner)*0.5f;
glm::vec3 bBoxSize = node->positiveCorner - node->negativeCorner;
float maxDist = std::max({bBoxSize.x, bBoxSize.y, bBoxSize.z});
int axis;
// Select which axis will be used for the vector ordenation.
if (maxDist == bBoxSize.x)
axis = 0; // X
else if(maxDist == bBoxSize.y)
axis = 1; // Y
else
axis = 2; // Z
// Vector "primitives_id_" is rising-ordered, according to each indexed primitive's center.
std::sort( primitives_id_.begin() + min, primitives_id_.begin() + max + 1, [ & ]( const int& index1, const int& index2 )
{
return (primitives_[index1]->center_[axis] < primitives_[index2]->center_[axis]);
});
// Two Bbox daughters are created, each one containing half the elements of their parent Bbox.
node->leftChild = new Bbox;
recursiveConstruct(node->leftChild, min, ((max-min)/2) + min);
node->rightChild = new Bbox;
recursiveConstruct(node->rightChild, (((max-min)/2) + 1) + min, max);
}
void BVH::SAH_recursiveConstruct(Bbox *node, const std::vector< int > &primitives_index){
// Calculate box dimensions
node->negativeCorner = primitives_[ primitives_index[0] ]->negativeCorner_;
node->positiveCorner = primitives_[ primitives_index[0] ]->positiveCorner_;
for(int prim_id : primitives_index){
node->negativeCorner = min_components(primitives_[prim_id]->negativeCorner_, node->negativeCorner);
node->positiveCorner = max_components(primitives_[prim_id]->positiveCorner_, node->positiveCorner);
}
node->center = node->negativeCorner;
// Too few elements, make leaf node were here
// Select best axis to divide
glm::vec3 b_size = node->positiveCorner - node->negativeCorner;
float aux = std::max(b_size.x, std::max(b_size.y, b_size.z));
int axis;
if(aux == b_size.x) axis = 0;
else if(aux == b_size.y) axis = 1;
else axis = 2;
// Find best division
std::vector< int > left_prim;
std::vector< int > right_prim;
int trying = 0;
int init_axis = axis;
float min_cost = FLT_MAX;
glm::vec3 best_center;
int best_axis = init_axis;
glm::vec3 aux_size;
float left_area, right_area, total_area;
float left_cost, right_cost, total_cost, no_div_cost;
glm::vec3 current_negative_corner;
glm::vec3 current_positive_corner;
total_area = (b_size.x*b_size.y + b_size.y*b_size.z + b_size.x*b_size.z) * 2.0f;
no_div_cost = primitives_index.size();
do{
while( trying++ < 32 ){
for(int prim_id : primitives_index){
if(primitives_[prim_id]->center_[axis] < node->center[axis])
left_prim.push_back(prim_id);
else
right_prim.push_back(prim_id);
}
if(left_prim.size() > 0){
current_negative_corner = primitives_[ left_prim[0] ]->negativeCorner_;
current_positive_corner = primitives_[ left_prim[0] ]->positiveCorner_;
for(int prim_id : left_prim){
current_negative_corner = min_components(primitives_[prim_id]->negativeCorner_, current_negative_corner);
current_positive_corner = max_components(primitives_[prim_id]->positiveCorner_, current_positive_corner);
}
aux_size = (current_positive_corner - current_negative_corner);
left_area = (aux_size.x*aux_size.y + aux_size.y*aux_size.z + aux_size.x*aux_size.z) * 2.0f;
left_cost = (left_area / total_area) * left_prim.size();
}
else{ left_cost = 0.0f; }
if(right_prim.size() > 0){
current_negative_corner = primitives_[ right_prim[0] ]->negativeCorner_;
current_positive_corner = primitives_[ right_prim[0] ]->positiveCorner_;
for(int prim_id : right_prim){
current_negative_corner = min_components(primitives_[prim_id]->negativeCorner_, current_negative_corner);
current_positive_corner = max_components(primitives_[prim_id]->positiveCorner_, current_positive_corner);
}
aux_size = (current_positive_corner - current_negative_corner);
right_area = (aux_size.x*aux_size.y + aux_size.y*aux_size.z + aux_size.x*aux_size.z) * 2.0f;
right_cost = (right_area / total_area) * right_prim.size();
}
else{ right_cost = 0.0f; }
total_cost = 2 + right_cost + left_cost;
if(min_cost > total_cost){
min_cost = total_cost;
best_center = node->center;
best_axis = axis;
}
node->center[axis] = node->negativeCorner[axis] + b_size[axis] * ( trying / 32.0f);
left_prim.clear();
right_prim.clear();
}
axis = (axis+1)%3;
trying = 0;
} while(axis != init_axis);
if( no_div_cost < min_cost){
node->primitives_id_ = primitives_index;
node->leftChild = nullptr;
node->rightChild = nullptr;
primitivesInserted += primitives_index.size();
return;
}
node->center = best_center;
axis = best_axis;
for(int prim_id : primitives_index){
if(primitives_[prim_id]->center_[axis] < node->center[axis])
left_prim.push_back(prim_id);
else
right_prim.push_back(prim_id);
}
node->leftChild = new Bbox;
SAH_recursiveConstruct(node->leftChild, left_prim);
node->rightChild = new Bbox;
SAH_recursiveConstruct(node->rightChild, right_prim);
}
glm::vec3 BVH::max_components(const glm::vec3 &vecA, const glm::vec3 &vecB){
glm::vec3 max;
for(int i = 0; i < 3; i++)
if(vecA[i] > vecB[i])
max[i] = vecA[i];
else
max[i] = vecB[i];
return max;
}
glm::vec3 BVH::min_components(const glm::vec3 &vecA, const glm::vec3 &vecB){
glm::vec3 min;
for(int i = 0; i < 3; i++)
if(vecA[i] < vecB[i])
min[i] = vecA[i];
else
min[i] = vecB[i];
return min;
}
bool BVH::intersect( const Ray &ray,
IntersectionRecord &intersection_record ) const{
return traverse(root, ray, intersection_record);
}
bool BVH::traverse(Bbox* node, const Ray &ray, IntersectionRecord &intersection_record) const{
bool intersection_result = false;
if (node && node->intersect(ray)) {
if (!node->leftChild && !node->rightChild) { // is a leaf node
IntersectionRecord tmp_intersection_record;
for (std::size_t id_index = 0; id_index < node->primitives_id_.size(); id_index++) {
if (primitives_[node->primitives_id_[id_index]]->intersect(ray, tmp_intersection_record)) {
if ( ( tmp_intersection_record.t_ < intersection_record.t_ ) && ( tmp_intersection_record.t_ > 0.0 ) )
{
intersection_record = tmp_intersection_record;
intersection_result = true; // the ray intersects the primitive!
}
}
}
}else{ // is not a leaf node
if (traverse(node->leftChild, ray, intersection_record))
intersection_result = true;
if (traverse(node->rightChild, ray, intersection_record))
intersection_result = true;
}
}
return intersection_result;
}
void BVH::printProgress(struct timespec& begin){
double elapsed_secs = 0;
struct timespec finish;
std::size_t primSize = primitives_.size();
while (primitivesInserted < primSize) {
clock_gettime(CLOCK_MONOTONIC, &finish);
elapsed_secs = double(finish.tv_sec - begin.tv_sec);
std::stringstream progress_stream;
progress_stream << "\r BVH Progress: "
<< std::fixed << std::setw( 6 )
<< std::setprecision( 2 )
<< 100.0 * primitivesInserted / primitives_.size()
<< "%"
<< " "
<< "Elapsed time: " << ((int)(elapsed_secs/60))/60 << "h " << ((int)(elapsed_secs/60)) % 60 << "m " << ((int)round(elapsed_secs)) % 60 << "s"
<< std::endl;
std::clog << progress_stream.str();
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}