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I'm not really familiar with the GLU tessellator. Our function for polygon tessellation is |
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Thanks. This is indeed what I need. |
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The glu tesselator and libtess compute the triangles by first creating geometries perpendicular to the input. This is why the generated geometry can vastly differ in shape after triangulation, in case the input is a linear ring / polygon with sharper angles.
How does pmp compare? Does it have the same behaviour, or does it provide somewhat more robustness in such case?
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