/
deadworld.py
279 lines (230 loc) · 9.13 KB
/
deadworld.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
import procgame
from procgame import *
class Deadworld(game.Mode):
"""docstring for AttractMode"""
def __init__(self, game, priority, deadworld_mod_installed):
super(Deadworld, self).__init__(game, priority)
self.deadworld_mod_installed = deadworld_mod_installed
self.lock_enabled = 0
self.num_balls_locked = 0
self.num_player_balls_locked = 0
self.num_balls_to_eject = 0
self.ball_eject_in_progress = False
self.crane_delay_active = False
self.setting_up_eject = False
def mode_started(self):
#self.debug()
pass
def sw_globePosition2_active(self, sw):
if self.game.user_settings['Machine']['Deadworld fast eject']:
if self.setting_up_eject:
self.setting_up_eject = False
self.delay(name='crane_restart_delay', event_type=None, delay=0.9, handler=self.crane_start)
switch_num = self.game.switches['globePosition2'].number
self.game.install_switch_rule_coil_disable(switch_num, 'closed_debounced', 'globeMotor', True, True)
else:
self.crane_activate()
def crane_activate(self):
if self.ball_eject_in_progress:
self.game.coils.crane.pulse(0)
def mode_stopped(self):
self.game.coils.globeMotor.disable()
def initialize(self, lock_enabled=0, num_player_balls_locked=0):
self.lock_enabled = lock_enabled
self.num_player_balls_locked = num_player_balls_locked
if self.lock_enabled or self.num_player_balls_locked > 0:
self.game.coils.globeMotor.pulse(0)
def enable_lock(self):
self.lock_enabled = 1
self.game.coils.globeMotor.pulse(0)
# Make sure globe disable rule is off.
switch_num = self.game.switches['globePosition2'].number
self.game.install_switch_rule_coil_disable(switch_num, 'closed_debounced', 'globeMotor', True, False)
def disable_lock(self):
self.lock_enabled = 0
def sw_leftRampToLock_active(self, sw):
#if self.deadworld_mod_installed:
self.num_balls_locked += 1
self.game.trough.num_balls_locked += 1
def eject_balls(self,num):
if not self.ball_eject_in_progress:
self.perform_ball_eject()
self.num_balls_to_eject += num
# Tell the trough the balls aren't locked anymore so
# it can count properly.
self.game.trough.num_balls_locked -= num
# Error check.
if self.game.trough.num_balls_locked < 0:
self.game.trough.num_balls_locked = 0
self.ball_eject_in_progress = True
def perform_ball_search(self):
if not self.ball_eject_in_progress:
self.perform_ball_eject()
self.ball_eject_in_progress = True
def perform_ball_eject(self):
# Make sure globe is turning
self.game.coils.globeMotor.pulse(0)
if self.game.user_settings['Machine']['Deadworld fast eject']:
# If globe not in position to start (globePosition2),
# it needs to get there first.
if self.game.switches['globePosition2'].is_inactive():
self.setting_up_eject = True
switch_num = self.game.switches['globePosition2'].number
self.game.install_switch_rule_coil_disable(switch_num, 'closed_debounced', 'globeMotor', True, False)
else:
self.delay(name='crane_restart_delay', event_type=None, delay=1.9, handler=self.crane_start)
switch_num = self.game.switches['globePosition2'].number
self.game.install_switch_rule_coil_disable(switch_num, 'closed_debounced', 'globeMotor', True, True)
self.delay(name='globe_restart_delay', event_type=None, delay=1, handler=self.globe_start)
else:
#if self.deadworld_mod_installed:
switch_num = self.game.switches['globePosition2'].number
self.game.install_switch_rule_coil_disable(switch_num, 'closed_debounced', 'globeMotor', True, True)
def sw_craneRelease_active(self,sw):
if not self.crane_delay_active:
self.delay(name='crane_delay', event_type=None, delay=2, handler=self.end_crane_delay)
self.crane_delay_active = True
self.num_balls_to_eject -= 1
self.num_balls_locked -= 1
# error check
if self.num_balls_locked < 0:
self.num_balls_locked = 0
def end_crane_delay(self):
self.crane_delay_active = False
def sw_magnetOverRing_open(self,sw):
if self.ball_eject_in_progress:
self.game.coils.craneMagnet.pulse(0)
self.delay(name='crane_release', event_type=None, delay=2, handler=self.crane_release)
def globe_start(self):
self.game.coils.globeMotor.pulse(0)
def crane_start(self):
self.game.coils.crane.pulse(0)
def crane_release(self):
if self.game.user_settings['Machine']['Deadworld fast eject']:
self.delay(name='globe_restart_delay', event_type=None, delay=1, handler=self.globe_start)
self.game.coils.craneMagnet.disable()
self.game.coils.crane.disable()
self.delay(name='crane_release_check', event_type=None, delay=1, handler=self.crane_release_check)
def debug(self):
self.delay(name='debug', event_type=None, delay=1, handler=self.debug)
self.game.set_status(str(self.num_balls_to_eject) + "," + str(self.num_balls_locked))
def crane_release_check(self):
if self.num_balls_to_eject > 0:
# Only restart if not in fast mode. Fast mode will just
# keep going until finished.
if self.game.user_settings['Machine']['Deadworld fast eject']:
self.delay(name='crane_restart_delay', event_type=None, delay=0.9, handler=self.crane_start)
else:
self.perform_ball_eject()
else:
self.game.coils.crane.disable()
if self.num_balls_locked > 0:
self.game.coils.globeMotor.pulse(0)
else:
self.game.coils.globeMotor.disable()
self.ball_eject_in_progress = False
def get_num_balls_locked(self):
return self.num_balls_locked - self.num_balls_to_eject
class DeadworldTest(service.ServiceModeSkeleton):
"""Coil Test"""
def __init__(self, game, priority, font):
super(DeadworldTest, self).__init__(game, priority, font)
self.name = "DEADWORLD TEST"
self.title_layer = dmd.TextLayer(1, 1, font, "left")
self.globe_layer = dmd.TextLayer(1, 9, font, "left")
self.arm_layer = dmd.TextLayer(1, 17, font, "left")
self.magnet_layer = dmd.TextLayer(1, 25, font, "left")
self.layer = dmd.GroupedLayer(128, 32, [self.title_layer, self.globe_layer, self.arm_layer, self.magnet_layer])
self.title_layer.set_text(self.name)
self.globe_layer.set_text( 'START BTN: Globe: Off')
self.arm_layer.set_text( 'SUPERGAME BTN: Crane: Off')
self.magnet_layer.set_text('BUY-IN BTN: Magnet: Off')
def mode_started(self):
super(DeadworldTest, self).mode_started()
self.game.coils.globeMotor.disable()
self.game.coils.crane.disable()
self.game.coils.craneMagnet.disable()
self.globe_state = False
self.crane_state = False
self.magnet_state = False
self.globe_layer.set_text( 'START BTN: Globe: Off')
self.arm_layer.set_text( 'SUPERGAME BTN: Crane: Off')
self.magnet_layer.set_text('BUY-IN BTN: Magnet: Off')
self.game.lamps.startButton.schedule(schedule=0xff00ff00, cycle_seconds=0, now=False)
self.game.lamps.superGame.schedule(schedule=0xff00ff00, cycle_seconds=0, now=False)
self.game.lamps.buyIn.schedule(schedule=0xff00ff00, cycle_seconds=0, now=False)
def mode_stopped(self):
self.game.coils.globeMotor.disable()
self.game.coils.crane.disable()
self.game.coils.craneMagnet.disable()
self.globe_state = False
self.crane_state = False
self.magnet_state = False
self.globe_layer.set_text( 'START BTN: Globe: Off')
self.arm_layer.set_text( 'SUPERGAME BTN: Crane: Off')
self.magnet_layer.set_text('BUY-IN BTN: Magnet: Off')
self.game.lamps.startButton.disable()
self.game.lamps.superGame.disable()
self.game.lamps.buyIn.disable()
def sw_exit_active(self,sw):
self.game.modes.remove(self)
return True
def sw_startButton_active(self,sw):
if self.globe_state:
self.globe_state = False
self.game.coils.globeMotor.disable()
else:
self.globe_state = True
self.game.coils.globeMotor.pulse(0)
self.set_texts()
return True
def sw_superGame_active(self,sw):
if self.crane_state:
self.crane_state = False
self.game.coils.crane.disable()
else:
self.crane_state = True
self.game.coils.crane.pulse(0)
self.set_texts()
return True
def sw_buyIn_active(self,sw):
self.magnet_state = True
self.game.coils.craneMagnet.pulse(0)
self.set_texts()
return True
def sw_buyIn_inactive(self,sw):
self.magnet_state = False
self.game.coils.craneMagnet.disable()
self.set_texts()
return True
def sw_enter_active(self,sw):
return True
def sw_up_active(self,sw):
return True
def sw_down_active(self,sw):
return True
def sw_magnetOverRing_active(self,sw):
self.arm_layer.set_text('SUPERGAME BTN: Crane: Ring')
def sw_magnetOverRing_inactive(self,sw):
self.set_texts()
def sw_globePosition1_active(self,sw):
self.globe_layer.set_text('START BTN: Globe: P1')
def sw_globePosition1_inactive(self,sw):
self.set_texts()
def sw_globePosition2_active(self,sw):
self.globe_layer.set_text('START BTN: Globe: P2')
def sw_globePosition2_inactive(self,sw):
self.set_texts()
def set_texts(self):
if self.crane_state:
self.arm_layer.set_text('SUPERGAME BTN: Crane: On')
else:
self.arm_layer.set_text('SUPERGAME BTN: Crane: Off')
if self.globe_state:
self.globe_layer.set_text('START BTN: Globe: On')
else:
self.globe_layer.set_text('START BTN: Globe: Off')
if self.magnet_state:
self.magnet_layer.set_text('BUY-IN BTN: Magnet: On')
else:
self.magnet_layer.set_text('BUY-IN BTN: Magnet: Off')