/
info.py
63 lines (51 loc) · 1.85 KB
/
info.py
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import procgame
from procgame import *
class Info(game.Mode):
"""docstring for AttractMode"""
def __init__(self, game, priority):
super(Info, self).__init__(game, priority)
#self.title_layer = dmd.TextLayer(1, 7, self.game.fonts['tiny7'], "left").set_text('Game Info')
#self.item_layer = dmd.TextLayer(128/2, 15, self.game.fonts['tiny7'], "center")
#self.value_layer = dmd.TextLayer(128/2, 23, self.game.fonts['tiny7'], "center")
self.title_layer = dmd.TextLayer(128/2, 14, self.game.fonts['tiny7'], "center").set_text("Instant Info")
self.info_layer = dmd.GroupedLayer(128, 32, [self.title_layer])
def set_layers(self, layers):
self.layers = [self.info_layer]
self.layers.extend(layers)
def mode_started(self):
self.index = 0
self.index_max = len(self.layers) - 1
self.update_display()
def sw_flipperLwL_active(self,sw):
if self.game.switches.flipperLwR.is_active():
self.progress(False)
def sw_flipperLwR_active(self,sw):
if self.game.switches.flipperLwL.is_active():
self.progress(True)
def sw_flipperLwL_inactive(self,sw):
if self.game.switches.flipperLwR.is_inactive():
self.exit()
def sw_flipperLwR_inactive(self,sw):
if self.game.switches.flipperLwL.is_inactive():
self.exit()
def exit(self):
self.cancel_delayed('delayed_progression')
self.callback()
def progress(self, direction):
self.cancel_delayed('delayed_progression')
if direction:
if self.index == self.index_max:
self.index = 0
else:
self.index += 1
else:
if self.index == 0:
self.index = self.index_max
else:
self.index -= 1
self.update_display()
def update_display(self):
self.layer = self.layers[self.index]
#self.item_layer.set_text('Item ' + str(self.index))
#self.value_layer.set_text(str(self.index))
self.delay(name='delayed_progression', event_type=None, delay=3.0, handler=self.progress, param=True)