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P3D not working in Win10 Framebuffer objects are not supported #6264

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loboere opened this issue Sep 17, 2023 · 1 comment
Open

P3D not working in Win10 Framebuffer objects are not supported #6264

loboere opened this issue Sep 17, 2023 · 1 comment

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@loboere
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loboere commented Sep 17, 2023

ram 4gb
os: windows 10
processing 3.3.7

It worked in windows 7 but not in win10 It only works if I don't use P2D or P3D

java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
at processing.opengl.PJOGL.init(PJOGL.java:428)
at processing.opengl.PSurfaceJOGL$DrawListener.init(PSurfaceJOGL.java:889)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:644)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:667)
at jogamp.opengl.GLAutoDrawableBase$1.run(GLAutoDrawableBase.java:431)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1291)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)

@loboere loboere changed the title P3D not working in Win10 P3D not working in Win10 Framebuffer objects are not supported Sep 17, 2023
@harshsharma-11
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I am new to open source and i like processing organisation so i want to contribute to it so @filip @andrewn @fjenett @kjhollen @sansumbrella @prisonerjohn @toolness @Manindra29 @karandudeja @akshay-99 @AdilRabbani is there any community channel to communicate about problems facing in project something like slack

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