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It worked in windows 7 but not in win10 It only works if I don't use P2D or P3D
java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
at processing.opengl.PJOGL.init(PJOGL.java:428)
at processing.opengl.PSurfaceJOGL$DrawListener.init(PSurfaceJOGL.java:889)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:644)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:667)
at jogamp.opengl.GLAutoDrawableBase$1.run(GLAutoDrawableBase.java:431)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1291)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
The text was updated successfully, but these errors were encountered:
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changed the title
P3D not working in Win10
P3D not working in Win10 Framebuffer objects are not supported
Sep 17, 2023
ram 4gb
os: windows 10
processing 3.3.7
It worked in windows 7 but not in win10 It only works if I don't use P2D or P3D
java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
at processing.opengl.PJOGL.init(PJOGL.java:428)
at processing.opengl.PSurfaceJOGL$DrawListener.init(PSurfaceJOGL.java:889)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:644)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:667)
at jogamp.opengl.GLAutoDrawableBase$1.run(GLAutoDrawableBase.java:431)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1291)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
The text was updated successfully, but these errors were encountered: