/
PxfBuild.lua
executable file
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PxfBuild.lua
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-- Todo: fix unnessecary cross-library/module dependencies
path_prefix = PathDir(ModuleFilename())
function lockglobalenvironment()
local function _n(t, i, k)
error("writing to new global variables is disabled.", 2);
end
local function _i(t, i)
error("reading to new global variables is disabled.", 2);
end
-- work with the global variable table ('_G')
local mt = { __newindex = _n, __index = _i };
setmetatable(_G, mt);
end
-- this reverts the global variable lock.
function unlockglobalenvironment()
local mt = getmetatable(_G);
mt.__index = nil;
mt.__newindex = nil;
end
function Intermediate_Output(settings, input)
local basepath = Path(PathJoin(path_prefix, "Build/Object"))
MakeDirectory(Path(basepath .. "/" .. PathDir(input)))
print(input)
return Path(basepath .. "/" .. PathJoin(PathDir(input), PathBase(PathFilename(input)) .. settings.config_name))
end
function LoadLibrary(name)
Import(path_prefix .. "/Libraries/" .. name .. "/" .. name .. ".lua")
return library;
end
function LoadModule(name)
Import(path_prefix .. "/Modules/" .. name .. "/" .. name .. ".lua")
return module
end
function NewLibrary(name)
local library = {}
library.name = name
-- Libraries/Frameworks required for each system
library.system_libraries = {}
library.system_frameworks = {}
library.include_directories = {}
library.source_directories = {}
library.defines = {}
library.compiler_flags = {}
library.AddCompilerFlag = function(self, flag)
table.insert(self.compiler_flags, flag)
end
library.AddDefine = function(self, def)
table.insert(self.defines, def)
end
library.AddSystemLibrary = function(self, lib)
table.insert(self.system_libraries, lib)
end
library.AddSystemFramework = function(self, framework)
if platform == "macosx" then
table.insert(self.system_frameworks, framework)
end
end
library.AddIncludeDirectory = function(self, dir)
table.insert(self.include_directories, Path(PathJoin(PathJoin(path_prefix, "Libraries/"..self.name), dir)))
end
library.AddSourceDirectory = function(self, dir)
table.insert(self.source_directories, Path(PathJoin(PathJoin(path_prefix, "Libraries/"..self.name), dir)))
end
library.Build = function(self, project, settings)
local library_settings = settings:Copy()
local source_files = {}
for i,d in ipairs(self.defines) do
library_settings.cc.defines:Add(d)
end
for i,f in ipairs(self.compiler_flags) do
library_settings.cc.flags:Add(f)
end
for i,m in ipairs(self.include_directories) do
library_settings.cc.includes:Add(m)
end
for i,m in ipairs(self.source_directories) do
for j, p in ipairs(Collect(m)) do
table.insert(source_files, p)
end
end
-- Also handle other modules and libs
local objs = Compile(library_settings, source_files)
-- Link to static library
return StaticLibrary(library_settings, self.name, objs)
end
return library
end
function NewModule(name)
local module = {}
module.name = name
module.required_libraries = {}
module.required_modules = {}
module.include_directories = {}
module.source_directories = {}
-- module.RequireModule = function(self, module)
-- table.insert(self.required_modules, module)
-- end
module.RequireLibrary = function(self, library)
if self.required_libraries[library] == nil then
table.insert(self.required_libraries, library)
end
end
module.AddIncludeDirectory = function(self, dir)
table.insert(self.include_directories, Path(PathJoin(PathJoin(path_prefix, "Modules/"..self.name), dir)))
end
module.AddSourceDirectory = function(self, dir)
table.insert(self.source_directories, Path(PathJoin(PathJoin(path_prefix, "Modules/"..self.name), dir)))
end
module.Build = function(self, project, settings, frameworkobjs, baked_exe)
local module_settings = settings:Copy()
local source_files = {}
for i,m in ipairs(self.include_directories) do
module_settings.cc.includes:Add(m)
end
for i,m in ipairs(self.source_directories) do
for j, p in ipairs(Collect(m)) do
table.insert(source_files, p)
end
end
if not baked_exe then
-- SharedLibrary needs to link with self.required_libs
local libs = {}
for i, l in ipairs(self.required_libraries) do
local library = LoadLibrary(l)
local defname = "CONF_WITH_LIBRARY_"..string.upper(library.name)
if not project.built_list[l] then
module_settings.cc.defines:Add(defname)
project:AddDefine(defname)
local lib = library:Build(self, module_settings)
table.insert(libs, lib)
table.insert(project.built_libs, lib)
project.built_list[l] = lib
else
-- TODO: Else what?
module_settings.cc.defines:Add(defname)
project:AddDefine(defname)
table.insert(libs, project.built_list[l])
end
for i, l in ipairs(library.defines) do
module_settings.cc.defines:Add(l)
end
for i, l in ipairs(library.system_libraries) do
module_settings.dll.libs:Add(l)
end
for i, l in ipairs(library.system_frameworks) do
module_settings.dll.frameworks:Add(l)
end
end
local objs = Compile(module_settings, source_files)
return SharedLibrary(module_settings, self.name, objs, frameworkobjs, libs)
else
for i, l in ipairs(self.required_libraries) do
local library = LoadLibrary(l)
local defname = "CONF_WITH_LIBRARY_"..string.upper(library.name)
module_settings.cc.defines:Add(defname)
project:AddDefine(defname)
end
-- Return compiled objects instead of creating a static library.
local objs = Compile(module_settings, source_files)
return objs;
end
end
return module
end
function NewProject(name)
local project = {}
project.name = name
project.system_libraries = {}
project.required_modules = {}
project.required_libraries = {}
project.include_directories = {}
project.source_directories = {}
project.defines = {}
project.AddSystemLibrary = function(self, lib)
table.insert(self.system_libraries, lib)
end
project.AddDefine = function(self, def)
if not self.defines[def] then
table.insert(self.defines, def)
self.defines[def] = nil
end
end
project.RequireLibrary = function(self, library)
if self.required_libraries[library] == nil then
table.insert(self.required_libraries, library)
end
end
project.RequireModule = function(self, module)
table.insert(self.required_modules, module)
end
project.AddIncludeDirectory = function(self, dir)
table.insert(self.include_directories, dir)
end
project.AddSourceDirectory = function(self, dir)
table.insert(self.source_directories, dir)
end
project.Build = function(self)
local settings = NewSettings()
local source_files = {}
for i,m in ipairs(self.include_directories) do
settings.cc.includes:Add(m)
end
for i,m in ipairs(self.source_directories) do
table.insert(source_files, CollectRecursive(m))
end
--settings.cc.Output = Intermediate_Output
if family == "windows" then
settings.cc.flags:Add("/EHsc")
end
-- Add framework include dir
settings.cc.includes:Add(PathJoin(path_prefix, "Include"))
debug_settings = settings:Copy()
debug_settings.cc.defines:Add("CONF_DEBUG")
debug_settings.config_name = "debug"
debug_settings.config_ext = "_d"
debug_settings.debug = 1
debug_settings.optimize = 0
debug_settings_dll = debug_settings:Copy()
debug_settings_dll.config_name = "debug_dll"
debug_settings_dll.config_ext = "_ddyn"
debug_settings_dll.cc.defines:Add("CONF_MODULAR")
release_settings = settings:Copy()
release_settings.cc.defines:Add("CONF_RELEASE")
release_settings.config_name = "release"
release_settings.config_ext = ""
release_settings.debug = 0
release_settings.optimize = 1
release_settings_dll = release_settings:Copy()
release_settings_dll.config_name = "release_dll"
release_settings_dll.config_ext = "_s"
release_settings_dll.cc.defines:Add("CONF_MODULAR")
-- Compile Project
local DoBuild = function(settings, source_files, baked_exe, libraries)
local dep_modules = {}
local req_libraries = {}
self.built_libs = {}
self.built_mods = {}
self.built_dlls = {}
self.built_list = {}
for i,l in ipairs(self.required_libraries) do
req_libraries[l] = true
-- Add the include directories of added libraries
local lib = LoadLibrary(l)
for j, inc in ipairs(lib.include_directories) do
settings.cc.includes:Add(inc)
end
end
if baked_exe == false then
if family == "windows" then
settings.cc.defines:Add("PXFEXPORT=\"extern \\\"C\\\" __declspec(dllexport)\"")
else
settings.cc.defines:Add("PXFEXPORT=\"extern \\\"C\"\\\"")
end
else
settings.cc.defines:Add("PXFEXPORT=\"\"")
end
-- Collect modules
for i,m in ipairs(self.required_modules) do
local module = LoadModule(m)
dep_modules[module.name] = module
for j, incdir in ipairs(module.include_directories) do
settings.cc.includes:Add(incdir)
end
for j, lib in ipairs(module.required_libraries) do
local library = LoadLibrary(lib)
for j, incdir in ipairs(library.include_directories) do
settings.cc.includes:Add(incdir)
end
for j, def in ipairs(library.defines) do
settings.cc.defines:Add(def)
end
end
end
-- Build framework
-- Pxf source files
framework_settings = settings:Copy()
pxf_source_files = Collect(PathJoin(path_prefix, "Source/*.cpp")
,PathJoin(path_prefix, "Source/Math/*.cpp")
,PathJoin(path_prefix, "Source/Base/*.cpp")
,PathJoin(path_prefix, "Source/Graphics/*.cpp")
,PathJoin(path_prefix, "Source/Resource/*.cpp"))
if family == "unix" then
settings.link.libs:Add("dl")
settings.link.libs:Add("pthread")
end
local pxf_objs = Compile(framework_settings, pxf_source_files)
-- Build modules
for i, m in ipairs(self.required_modules) do
settings.cc.defines:Add("CONF_WITH_MODULE_"..string.upper(dep_modules[m].name))
local module = dep_modules[m]:Build(self, settings, pxf_objs, baked_exe)
-- Build with embedded modules
if baked_exe == true then
table.insert(self.built_mods, module)
-- Add required libraries if they aren't already wanted
for j, l in ipairs(dep_modules[m].required_libraries) do
req_libraries[l] = true
end
-- Build with dynamic modules
else
table.insert(self.built_dlls, module)
end
end
for l, i in pairs(req_libraries) do
local library = LoadLibrary(l)
if not self.built_list[l] then
settings.cc.defines:Add("CONF_WITH_LIBRARY_"..string.upper(library.name))
local lib = library:Build(self, settings)
table.insert(self.built_libs, lib)
self.built_list[l] = lib
end
-- Add defines
for i,d in ipairs(library.defines) do
settings.cc.defines:Add(d)
end
-- Add system libraries
for i, l in ipairs(library.system_libraries) do
settings.link.libs:Add(l)
end
-- Add system frameworks (macosx)
for i, l in ipairs(library.system_frameworks) do
settings.link.frameworks:Add(l)
end
end
-- Add defines
for i,d in ipairs(self.defines) do
settings.cc.defines:Add(d)
end
-- Then build the project
project = Compile(settings, source_files)
project_exe = Link(settings, self.name, project, pxf_objs, self.built_mods, self.built_libs)
project_target = PseudoTarget(self.name.."_"..settings.config_name, project_exe)
PseudoTarget(settings.config_name, project_target, self.built_dlls)
return project_exe
end
DefaultTarget(DoBuild(debug_settings, source_files, true, {}))
DoBuild(release_settings, source_files, true, {})
DoBuild(debug_settings_dll, source_files, false, {})
DoBuild(release_settings_dll, source_files, false, {})
end
return project
end