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LocoBot

Ruby gem of crazy robots and benevolent tables that keep watching over them.

Issue commands to control the robots and the tables will keep you from making them fall.

You monster!

- GLadOS

Rules

  • Robots can not move until placed on a table.
  • Robots are free to roam around the surface of the table, but will be prevented from
    • falling from the table
    • crashing into other robots on the same table

Installation

Via RubyGems:

$ gem install loco_bot

Or in a Gemfile:

gem 'loco_bot'

Usage

Command line interface

From the CLI, you can place a robot on a table of 5x5 and play around with it.

This means you only have a unique instance of Robot and Table available through this interface.

To use multiple robots and tables, see the API usage further below.

Manual input

Just run the binary and start typing commands:

$ loco_bot_cli

Available commands are:

  • PLACE X,Y,F

    Puts the robot on the table in position X,Y and facing NORTH, SOUTH, EAST or WEST.

  • MOVE

    Moves the robot one unit forward in the direction it is currently facing.

  • LEFT and RIGHT

    Rotates the robot 90 degrees in the specified direction without changing its position.

  • REPORT

    Announces the X,Y and F of the robot.

  • HODOR

    Outputs a friendly greating.

Example:

$ loco_bot_cli
PLACE 1,2,SOUTH
MOVE
LEFT
MOVE
MOVE
REPORT
0,4,EAST

Input from files

You can also use files to issue commands, like so:

$ loco_bot_cli < ./spec/support/test_1.txt

API

Full documentation is available here.

LocoBot::Table

#new

You can specify the dimensions of the Table. Default dimensions are 5x5.

table = LocoBot::Table.new
table.width # => 5
table.height # => 5

table = LocoBot::Table.new(20, 25)
table.width # => 20
table.height # => 25
#place_robot

Place the given Robot on the Table.

This method works the same way as Robot#place, only a Robot is passed as first argument instead of a Table.

Placing a Robot on a Table will:

  • update the Table's list of Robots

    robot = LocoBot::Robot.new
    table = LocoBot::Table.new(10, 20)
    
    table.robots # => []
    
    table.place_robot(robot, 2, 3, LocoBot::Robot::Direction::North) # => true
    
    table.robots # => [#<LocoBot::Robot:0x007f9212e7ad5>]
  • update the Robot's positions

    robot = LocoBot::Robot.new
    table = LocoBot::Table.new(10, 20)
    
    robot.x # => nil
    robot.y # => nil
    robot.direction # => nil
    robot.table # => nil
    
    table.place_robot(robot, 2, 3, LocoBot::Robot::Direction::North) # => true
    
    robot.x # => 2
    robot.y # => 3
    robot.direction # => LocoBot::Robot::Direction::North
    robot.table # => #<LocoBot::Table:0x007f9212e62480 @width=10, @height=20>

A Robot can not be placed on a spot outside the Table.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)

table.place_robot(robot, 100, 12, LocoBot::Robot::Direction::North) # => false

robot.table # => nil
table.robots # => []

A Robot can not be placed on a spot of the Table where there is another Robot.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)

table.place_robot(LocoBot::Robot.new, 2, 3, LocoBot::Robot::Direction::North) # => true

table.place_robot(robot, 2, 3, LocoBot::Robot::Direction::East) # => false

robot.table # => nil
table.robots.count # => 1
#remove_robot

Removes the given Robot from the Table.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)
table.place_robot(robot, 2, 3, LocoBot::Robot::Direction::North) # => true

table.robots # => [#<LocoBot::Robot:0x007f9212e7ad5>]
robot.table # => #<LocoBot::Table:0x007f9212e62480 @width=10, @height=20>

table.remove_remove(robot)

table.robots # => []
robot.table # => nil

LocoBot::Robot

All the following methods, except for #report and #hodor, return a Boolean.

If they return true, the operation as succeded and the state of the Robot has changed. They will return false otherwise.

#place

Place the Robot on the given Table.

This method works the same way as Table#place_robot, only a Table is passed as first argument instead of a Robot.

Placing a Robot on a Table will:

  • update the Table's list of Robots

    robot = LocoBot::Robot.new
    table = LocoBot::Table.new(10, 20)
    
    table.robots # => []
    
    robot.place(table, 2, 3, LocoBot::Robot::Direction::North) # => true
    
    table.robots # => [#<LocoBot::Robot:0x007f9212e7ad5>]
  • update the Robot's positions

    robot = LocoBot::Robot.new
    table = LocoBot::Table.new(10, 20)
    
    robot.x # => nil
    robot.y # => nil
    robot.direction # => nil
    robot.table # => nil
    
    robot.place(table, 2, 3, LocoBot::Robot::Direction::North) # => true
    
    robot.x # => 2
    robot.y # => 3
    robot.direction # => LocoBot::Robot::Direction::North
    robot.table # => #<LocoBot::Table:0x007f9212e62480 @width=10, @height=20>

A Robot can not be placed on a spot outside the Table.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)

robot.place(table, 100, 12, LocoBot::Robot::Direction::North) # => false

robot.table # => nil
table.robots # => []

A Robot can not be placed on a spot of the Table where there is another Robot.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)

LocoBot::Robot.new.place(table, 2, 3, LocoBot::Robot::Direction::North) # => true

robot.place(table, 2, 3, LocoBot::Robot::Direction::East) # => false

robot.table # => nil
table.robots.count # => 1
#remove

Removes the Robot from its current Table.

robot = LocoBot::Robot.new
table = LocoBot::Table.new(10, 20)
robot.place(table, 2, 3, LocoBot::Robot::Direction::North) # => true

table.robots # => [#<LocoBot::Robot:0x007f9212e7ad5>]
robot.table # => #<LocoBot::Table:0x007f9212e62480 @width=10, @height=20>

robot.remove

table.robots # => []
robot.table # => nil
#turn_left, #turn_right

Changes the Robot's facing direction without changing its position.

robot = LocoBot::Robot.new
table = LocoBot::Table.new

robot.place(table, 2, 3, LocoBot::Robot::Direction::West)
robot.direction # => LocoBot::Robot::Direction::West

robot.turn_right # => true
robot.direction # => LocoBot::Robot::Direction::North

robot.turn_left # => true
robot.direction # => LocoBot::Robot::Direction::West
#move

Moves the robot one unit forward in the direction it is currently facing.

robot = LocoBot::Robot.new
table = LocoBot::Table.new

robot.place(table, 2, 3, LocoBot::Robot::Direction::West)

robot.move # => true

robot.x # => 1
robot.y # => 3

The robot will not move if it makes it fall out of the table.

robot = LocoBot::Robot.new
table = LocoBot::Table.new

robot.place(table, 0, 0, LocoBot::Robot::Direction::South)

robot.move # => false

robot.x # => 0
robot.y # => 0

It will not move either if there is another robot on the destination spot.

robot = LocoBot::Robot.new
table = LocoBot::Table.new

LocoBot::Robot.new.place(table, 0, 0, LocoBot::Robot::Direction::South)

robot.move # => false

robot.x # => 0
robot.y # => 0
#report

Returns a Hash describing the Robot's position and facing direction.

robot = LocoBot::Robot.new
table = LocoBot::Table.new

robot.place(table, 2, 3, LocoBot::Robot::Direction::West)

robot.report
# => {x: 2, y: 3, direction: LocoBot::Robot::Direction::West}
#hodor!

Outputs a friendly message.

LocoBot::Robot.new.hodor!
# stdout => "HODOR HODOR !\n"

LocoBot::CLI

You can still access the command line interface through code.

cli = LocoBot::CLI.new

cli.input!('PLACE 1,2,WEST')

cli.robot.x # => 1
cli.robot.y # => 2
cli.robot.direction # => LocoBot::Robot::Direction::West

License

Copyright 2014 Rafaël Gonzalez

Released under the terms of the MIT licence. See the LICENSE file for more details.

Contributing

  1. Fork it ( https://github.com/rafaelgonzalez/loco_bot/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

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Issue commands to control the robots and the tables will keep you from making them fall, you monster!

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