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A Finite State Machine framework using C# in Unity

This is demonstrating a way to implement a finite state machine using C#. This example is a Unity® project, but the state machine framework design itself can be used in any C# project. For a complete run down of the code check out my blog!

How to open and run

  1. Open Unity
  2. When choosing a project, navigate to where you cloned this repo and select that folder.
  3. Once loaded make sure you load the scene.
  4. Hit play!