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"Version 2.0"- NEW Release

Check out the documentary, releases, my YouTube Channel and the FMX 2017 Talk - Open Source Pipeline

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Introduction

Plex is an Animation, VFX and Games pipeline managing important workflows during production. Its core is a flexible and independent system for small to mid-sized projects and companies. The basic idea is to handle the file and folder structure, setup basic rules and guide the workflow to allow collaboration in a complex production environment. Plug and play.

Intuitively guiding the input and output of users to overcome problems and achieve goals. Now you have a good game ... or pipeline.

plex_00_introduction

Environment [in development]

  • OS: Windows (| Linux | Mac)
  • Software: Maya 2018+ | Houdini 15+ | 3ds Max 2018+ | Nuke 12+ | ...
  • Renderer: Arnold | RenderMan | Mantra | V-Ray | ...

Project Features

  • vfx, animation & game production management system
  • file & folder management (settings | create | save | load | publish)
  • flexible, portable, multi functional project environment
  • additional libraries (api | img | user | shot)
  • workflow tracking & reporting
  • user-pipeline integration
  • SSTP (simple | smart | transparent | performant)

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Pipeline Features

  • Layered Pipeline
  • create a company pipeline
  • add a project pipeline
  • test and develop in a personal environment
  • scripts
  • desktop app
  • save (+ publish) | load | create | render
  • get, set and handle data | img | scripts
  • template UI (user, report, help, accept, comment, color code)
  • setup menu, shelf, toolbar, ...
  • Workflows and Charts
  • naming conventions
  • software pipeline
  • folder structure (project & pipeline)
  • Data and Helper
  • project (resolution, fps ...)
  • user (name, task ...)
  • context (shot, task, comment ...)
  • environment variables (PROJECT_PATH ...)
  • additional libraries
  • Feedback & Debug (+ advanced logging)
  • inform user about processes
  • debug like a king *bow*

structure

Projects

License

Plex is available under the MIT License. You can use it for commercial or non-commercial projects. Be sure to credit me in the project and documentation.