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Hey! This is pretty cool project! I was wondering how does it compare to eslint in terms of features, rules, runtimes etc?
I was trying to figure out if there is any way I can contribute and if there is roadmap of things that can be crowdsourced (like adding rules etc) I'd be happy to help!
The text was updated successfully, but these errors were encountered:
The project is currently really inactive because @RDambrosio016 is really busy at the moment and does not have time to work on it. Right now, only a small subset of ESLint rules are implemented, because RSLint does not have any way of doing analysis on variables, scopes, etc, which is required for many rules. All the rules that are available right now, can be done only by looking at the syntax of a JavaScript / TypeScript file.
As soon as we have scope analysis and probably some more stuff that is required, we will start adding all the other rules, which you can help with. I can ping you once that time has come.
Compared to ESLint, RSLint ist so much faster, but lacks configuration, available rules, editor support, and some other stuff.
Hey! This is pretty cool project! I was wondering how does it compare to eslint in terms of features, rules, runtimes etc?
I was trying to figure out if there is any way I can contribute and if there is roadmap of things that can be crowdsourced (like adding rules etc) I'd be happy to help!
The text was updated successfully, but these errors were encountered: