Skip to content

scohen/photons

Repository files navigation

photons

Arduino library for controlling a Proton Pack or anything else connected to TLC 5940 chips.

So it's come to this, you're building a proton pack. Even worse, you're going the Arduino route and are now scouring the internet for help. Congratulations, you've found some.

What we have here is a library for controlling your proton pack. The library assumes the following setup: You have an arduino of some kind, and the lights in the pack are controlled by several TLC 5940 chips. The advantage of using these chips over direct wiring is that you can control literally hundreds of LEDs with one arduino. You can also use shift registers, but you'll have to solder a bunch of resistors, which is not fun.

One of the flaws I saw in current pack libraries was overuse of the delay function. There was code like this:

void loop()                     
{
  digitalWrite(25, HIGH);
  digitalWrite(2, HIGH);
  digitalWrite(5, HIGH);
  digitalWrite(20, HIGH);
  digitalWrite(3, HIGH);
  delay(50);            
  digitalWrite(21, HIGH);
  digitalWrite(6, HIGH);
  digitalWrite(3, LOW);
  delay(50);
  digitalWrite(22, HIGH);
  digitalWrite(7, HIGH);
  digitalWrite(3, HIGH);
  delay(50);
  digitalWrite(23, HIGH);
  digitalWrite(8, HIGH);
  digitalWrite(3, LOW);
  delay(50);
  digitalWrite(24, HIGH)

Instead of this, the photons library emits events based on switch throws and button presses. In order to use it, you define subclasses of PackComponent and implement the callbacks for the event you want. When a button press (or other pack event) happens, your callback is called, and passed a pack data structure. You can then manipulate the internal state of your component and turn lights on and off.

Aside from being tedious and difficult to maintain, those delay(50) calls add up over time and create dependencies among the different parts of your pack. This can be frustrating --especially to non-programmers. Photons uses no delays, and each component can decide how often it is called.

The core part of the library is a Pack Component. A Pack Component addressses a single TLC chip, and has an offset. Your first TLC chip in the daisy chain has offset 0, the second has offset 16 and so on. Let's use Photons to cycle two lights.

The first step is to define the data structure for our lights. You can include the example directly in your sketch. Our structure looks like this:

#include <ProtonPack.h>

class Toggler : public PackComponent {
  public:
    Toggler(int offset);
    void onUpdate(Pack pack);
    void reset(Pack pack);
  
  protected:
    int currentLed;
};

The first line #include <ProtonPack.h>, includes our library. Then we define our component, called Toggler. We listen to two events, onUpdate and reset. onUpdate is called whenever the pack is ready to refresh our component. reset is called when the pack starts up (and a couple of other times) and should reset your component to its initial state. Now let's build the code that makes the lights turn on and off.

Toggler::Toggler(int offset) : PackComponent(offset, 2) {
  // this is called when you create a Toggler
}

void Toggler::reset(Pack pack) {
  currentLed = 0;
}

void Toggler::onUpdate(Pack pack) {
  setLed(currentLed, 4000);
  
  if ( currentLed == 0 ){ 
    currentLed = 1;
  } else {
    currentLed = 0;
  }
  callAgainIn(1000);
}

That was pretty easy! First, you'llnotice that we set the number of LEDs to 2 in the constructor (Toggler::Toggler(int offset) : PackComponent(offset, 2)). This lets the library ensure that one component doesn't mess witn another. Then we set the current led to a value of 4000 (the TLC allows brightness values between 0 and 4096), and then we switch the current led for the next iteration. Finally, we tell the library to call us again in 1000 milliseconds, which is one second. This is one of the neat things about photons, you tell it when you want to be notified, and it keeps track of the time for you, calling you after that delay. This will cause each light to light up for a second.

But there's a problem, do you see it?

You're right, we never turned off the last LED. Let's fix it.

void Toggler::onUpdate(Pack pack) {
  setLed(currentLed, 4000);
  
  if ( currentLed == 0 ){ 
    setLed(1, 0); // turns off LED 1
    currentLed = 1;
  } else {
    setLed(0, 0); // turns off LED 0
    currentLed = 0;
  }
  callAgainIn(1000);
}

All better. Each light will stay on for one second and then turn off when the next light turns on. Go ahead and play with the callAgainIn call, make it 50 and see what happens.

Finally, we need to define the rest of the sketch (the Arduino part). That's extremely easy. All we need to do is create our Toggler and give it an offset.

Toggler toggler(0); // make our toggler 
ProtonPack pack(8, 7); // make a proton pack, fire button is input 7, activate button is button 8

void setup() {
  pack.addComponent(toggler); // Add the toggler to our pack
  pack.initialize();
}

void loop() {
  pack.update(); // This is what starts the onUpdate callback. 
}

That's it! Your pack will now be a really blinky-blinky wonder.

The complete sketch is here:

#include <ProtonPack.h>

class Toggler : public PackComponent {
  public:
    Toggler(int offset);
    void onUpdate(Pack pack);
    void reset(Pack pack);
  
  protected:
    int currentLed;
};

Toggler::Toggler(int offset) : PackComponent(offset, 2) {
  // this is called when you create a Toggler
}

void Toggler::reset(Pack pack) {
  currentLed = 0;
}

void Toggler::onUpdate(Pack pack) {
  setLed(currentLed, 4000);
  
  if ( currentLed == 0 ){ 
    setLed(1, 0); // turns off LED 1
    currentLed = 1;
  } else {
    setLed(0, 0); // turns off LED 0
    currentLed = 0;
  }
  callAgainIn(1000);
}

/** 
* The sketch starts here.
*
**/
Toggler toggler(0); // make our toggler 
ProtonPack pack(8, 7); // make a proton pack, fire button is input 7, activate button is button 8

void setup() {
  pack.addComponent(toggler); // Add the toggler to our pack
  pack.initialize();
}

void loop() {
  pack.update(); // This is what starts the onUpdate callback. 
}

Event Types

Photons emits the following events:

onUpdate(Pack pack): The heart of the Ghostbusters. onUpdate is called whenever the pack's update function is called and your component is ready to receive an update. This is after the number of milliseconds you specified in callAgainIn has elapsed.

onFiringStart(Pack pack): Called whenever the intensify (fire) button is pressed.

onFiringStop(Pack pack): Called when the intensify (fire) button is released.

onPackStartUp(Pack pack); Called when the activate switch is flipped 'on'.

onPackShutDown(Pack pack); Called when the activate switch is flipped 'off'.

onPackInitStart(Pack pack); I've defined the first five seconds after the pack has been switched on as the 'init' period. This is called when the 'init' period starts.

onPackInitComplete(Pack pack); Called when the 'init' period ends.

reset(Pack pack); Called when the pack needs its internal state to be reset. Use this to return your components to their default states.

About

Arduino library for controlling a Proton Pack

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published