/
output.txt
118 lines (109 loc) · 6.33 KB
/
output.txt
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Prototype crashed!
seanh@tig:~$ cd git/sync/scratch/ZUI/
seanh@tig:~/git/sync/scratch/ZUI$ python storymaps/story.py
DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 0.120772 seconds.
:util(warning): Adjusting global clock's real time by -0.899977 seconds.
:08-01-2008 10:00:38 TaskManager(warning): task eventManager ran for 4.93 seconds
seanh@tig:~/git/sync/scratch/ZUI$ python storymaps/story.py
DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 0.220992 seconds.
:util(warning): Adjusting global clock's real time by -0.947015 seconds.
:08-01-2008 10:14:07 TaskManager(warning): task eventManager ran for 4.79 seconds
:collide(error): Invalid attempt to detect collision from CollisionRay into CollisionRay!
This means that a CollisionRay object attempted to test for an
intersection into a CollisionRay object. This intersection
test has not yet been defined; it is possible the CollisionRay
object is not intended to be collidable. Consider calling
set_into_collide_mask(0) on the CollisionRay object, or
set_from_collide_mask(0) on the CollisionRay object.
seanh@tig:~/git/sync/scratch/ZUI$ python storymaps/story.py
DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 0.413245 seconds.
:util(warning): Adjusting global clock's real time by -0.4639 seconds.
:08-01-2008 10:16:30 TaskManager(warning): task eventManager ran for 3.91 seconds
:collide(error): Invalid attempt to detect collision from CollisionRay into CollisionRay!
This means that a CollisionRay object attempted to test for an
intersection into a CollisionRay object. This intersection
test has not yet been defined; it is possible the CollisionRay
object is not intended to be collidable. Consider calling
set_into_collide_mask(0) on the CollisionRay object, or
set_from_collide_mask(0) on the CollisionRay object.
Traceback (most recent call last):
File "storymaps/story.py", line 364, in <module>
run ()
File "linuxroot/usr/share/panda3d/direct/src/showbase/ShowBase.py", line 2262, in run
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 939, in run
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 877, in step
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 776, in __stepThroughList
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 696, in __executeTask
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 59, in eventLoopTask
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 53, in doEvents
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 119, in processEvent
File "linuxroot/usr/share/panda3d/direct/src/showbase/Messenger.py", line 240, in send
File "/home/seanh/git/sync/scratch/ZUI/storymaps/../zui/zcanvas.py", line 356, in drop
self._draggee.drop()
File "/home/seanh/git/sync/scratch/ZUI/storymaps/../zui/znode.py", line 494, in drop
zcanvas._highlightMouseOver.drop(dropped_event)
TypeError: drop() takes exactly 1 argument (2 given)
seanh@tig:~/git/sync/scratch/ZUI$ python storymaps/story.py
DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 0.266468 seconds.
:util(warning): Adjusting global clock's real time by -1.24691 seconds.
:08-01-2008 10:29:21 TaskManager(warning): task eventManager ran for 5.16 seconds
:collide(error): Invalid attempt to detect collision from CollisionRay into CollisionRay!
This means that a CollisionRay object attempted to test for an
intersection into a CollisionRay object. This intersection
test has not yet been defined; it is possible the CollisionRay
object is not intended to be collidable. Consider calling
set_into_collide_mask(0) on the CollisionRay object, or
set_from_collide_mask(0) on the CollisionRay object.
Traceback (most recent call last):
File "storymaps/story.py", line 364, in <module>
run ()
File "linuxroot/usr/share/panda3d/direct/src/showbase/ShowBase.py", line 2262, in run
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 939, in run
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 877, in step
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 776, in __stepThroughList
File "linuxroot/usr/share/panda3d/direct/src/task/Task.py", line 696, in __executeTask
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 59, in eventLoopTask
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 53, in doEvents
File "linuxroot/usr/share/panda3d/direct/src/showbase/EventManager.py", line 119, in processEvent
File "linuxroot/usr/share/panda3d/direct/src/showbase/Messenger.py", line 240, in send
File "/home/seanh/git/sync/scratch/ZUI/storymaps/../zui/zcanvas.py", line 356, in drop
self._draggee.drop()
File "/home/seanh/git/sync/scratch/ZUI/storymaps/../zui/znode.py", line 494, in drop
zcanvas._highlightMouseOver.drop(dropped_event)
TypeError: drop() takes exactly 1 argument (2 given)
seanh@tig:~/git/sync/scratch/ZUI$ python storymaps/story.py
DirectStart: Starting the game.
Warning: DirectNotify: category 'Interval' already exists
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:util(warning): Adjusting global clock's real time by 0.204951 seconds.
:util(warning): Adjusting global clock's real time by -0.069735 seconds.
:08-01-2008 10:29:58 TaskManager(warning): task eventManager ran for 3.71 seconds
:collide(error): Invalid attempt to detect collision from CollisionRay into CollisionRay!
This means that a CollisionRay object attempted to test for an
intersection into a CollisionRay object. This intersection
test has not yet been defined; it is possible the CollisionRay
object is not intended to be collidable. Consider calling
set_into_collide_mask(0) on the CollisionRay object, or
set_from_collide_mask(0) on the CollisionRay object.