/
glfw_windowing.rs
297 lines (255 loc) · 10.5 KB
/
glfw_windowing.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! A windowing implementation using GLFW.
use windowing::{ApplicationMethods, WindowEvent, WindowMethods};
use windowing::{IdleWindowEvent, ResizeWindowEvent, LoadUrlWindowEvent, MouseWindowEventClass};
use windowing::{ScrollWindowEvent, ZoomWindowEvent, NavigationWindowEvent, FinishedWindowEvent};
use windowing::{QuitWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent, MouseWindowMouseUpEvent};
use windowing::RefreshWindowEvent;
use windowing::{Forward, Back};
use alert::{Alert, AlertMethods};
use extra::time::Timespec;
use extra::time;
use std::libc::c_int;
use std::local_data;
use geom::point::Point2D;
use geom::size::Size2D;
use servo_msg::compositor_msg::{IdleRenderState, RenderState, RenderingRenderState};
use servo_msg::compositor_msg::{FinishedLoading, Blank, Loading, PerformingLayout, ReadyState};
use glfw;
/// A structure responsible for setting up and tearing down the entire windowing system.
pub struct Application;
impl ApplicationMethods for Application {
fn new() -> Application {
// Per GLFW docs it's safe to set the error callback before calling
// glfwInit(), and this way we notice errors from init too.
do glfw::set_error_callback |_error_code, description| {
error!("GLFW error: {:s}", description);
};
glfw::init();
Application
}
}
impl Drop for Application {
fn drop(&mut self) {
drop_local_window();
glfw::terminate();
}
}
/// The type of a window.
pub struct Window {
glfw_window: glfw::Window,
event_queue: @mut ~[WindowEvent],
drag_origin: Point2D<c_int>,
mouse_down_button: @mut Option<glfw::MouseButton>,
mouse_down_point: @mut Point2D<c_int>,
ready_state: ReadyState,
render_state: RenderState,
last_title_set_time: Timespec,
}
impl WindowMethods<Application> for Window {
/// Creates a new window.
fn new(_: &Application) -> @mut Window {
// Create the GLFW window.
let glfw_window = glfw::Window::create(800, 600, "Servo", glfw::Windowed)
.expect("Failed to create GLFW window");
glfw_window.make_context_current();
// Create our window object.
let window = @mut Window {
glfw_window: glfw_window,
event_queue: @mut ~[],
drag_origin: Point2D(0 as c_int, 0),
mouse_down_button: @mut None,
mouse_down_point: @mut Point2D(0 as c_int, 0),
ready_state: Blank,
render_state: IdleRenderState,
last_title_set_time: Timespec::new(0, 0),
};
install_local_window(window);
// Register event handlers.
do window.glfw_window.set_framebuffer_size_callback |_win, width, height| {
local_window().event_queue.push(ResizeWindowEvent(width as uint, height as uint))
}
do window.glfw_window.set_refresh_callback |_win| {
local_window().event_queue.push(RefreshWindowEvent)
}
do window.glfw_window.set_key_callback |_win, key, _scancode, action, mods| {
if action == glfw::Press {
local_window().handle_key(key, mods)
}
}
do window.glfw_window.set_mouse_button_callback |win, button, action, _mods| {
let (x, y) = win.get_cursor_pos();
//handle hidpi displays, since GLFW returns non-hi-def coordinates.
let (backing_size, _) = win.get_framebuffer_size();
let (window_size, _) = win.get_size();
let hidpi = (backing_size as f32) / (window_size as f32);
let x = x as f32 * hidpi;
let y = y as f32 * hidpi;
if button == glfw::MouseButtonLeft || button == glfw::MouseButtonRight {
local_window().handle_mouse(button, action, x as i32, y as i32);
}
}
do window.glfw_window.set_scroll_callback |win, x_offset, y_offset| {
let dx = (x_offset as f32) * 30.0;
let dy = (y_offset as f32) * 30.0;
let (x, y) = win.get_cursor_pos();
//handle hidpi displays, since GLFW returns non-hi-def coordinates.
let (backing_size, _) = win.get_framebuffer_size();
let (window_size, _) = win.get_size();
let hidpi = (backing_size as f32) / (window_size as f32);
let x = x as f32 * hidpi;
let y = y as f32 * hidpi;
local_window().event_queue.push(ScrollWindowEvent(Point2D(dx, dy), Point2D(x as i32, y as i32)));
}
window
}
/// Returns the size of the window.
fn size(&self) -> Size2D<f32> {
let (width, height) = self.glfw_window.get_framebuffer_size();
Size2D(width as f32, height as f32)
}
/// Presents the window to the screen (perhaps by page flipping).
fn present(&mut self) {
self.glfw_window.swap_buffers();
}
fn recv(@mut self) -> WindowEvent {
if !self.event_queue.is_empty() {
return self.event_queue.shift()
}
glfw::poll_events();
if self.glfw_window.should_close() {
QuitWindowEvent
} else if !self.event_queue.is_empty() {
self.event_queue.shift()
} else {
IdleWindowEvent
}
}
/// Sets the ready state.
fn set_ready_state(@mut self, ready_state: ReadyState) {
self.ready_state = ready_state;
self.update_window_title()
}
/// Sets the render state.
fn set_render_state(@mut self, render_state: RenderState) {
if self.ready_state == FinishedLoading &&
self.render_state == RenderingRenderState &&
render_state == IdleRenderState {
// page loaded
self.event_queue.push(FinishedWindowEvent);
}
self.render_state = render_state;
self.update_window_title()
}
fn hidpi_factor(@mut self) -> f32 {
let (backing_size, _) = self.glfw_window.get_framebuffer_size();
let (window_size, _) = self.glfw_window.get_size();
(backing_size as f32) / (window_size as f32)
}
}
impl Window {
/// Helper function to set the window title in accordance with the ready state.
fn update_window_title(&mut self) {
let now = time::get_time();
if now.sec == self.last_title_set_time.sec {
return
}
self.last_title_set_time = now;
match self.ready_state {
Blank => {
self.glfw_window.set_title("blank — Servo")
}
Loading => {
self.glfw_window.set_title("Loading — Servo")
}
PerformingLayout => {
self.glfw_window.set_title("Performing Layout — Servo")
}
FinishedLoading => {
match self.render_state {
RenderingRenderState => {
self.glfw_window.set_title("Rendering — Servo")
}
IdleRenderState => {
self.glfw_window.set_title("Servo")
}
}
}
}
}
/// Helper function to handle keyboard events.
fn handle_key(&self, key: glfw::Key, mods: glfw::Modifiers) {
match key {
glfw::KeyEscape => self.glfw_window.set_should_close(true),
glfw::KeyL if mods.contains(glfw::Control) => self.load_url(), // Ctrl+L
glfw::KeyEqual if mods.contains(glfw::Control) => { // Ctrl-+
self.event_queue.push(ZoomWindowEvent(1.1));
}
glfw::KeyMinus if mods.contains(glfw::Control) => { // Ctrl--
self.event_queue.push(ZoomWindowEvent(0.90909090909));
}
glfw::KeyBackspace if mods.contains(glfw::Shift) => { // Shift-Backspace
self.event_queue.push(NavigationWindowEvent(Forward));
}
glfw::KeyBackspace => { // Backspace
self.event_queue.push(NavigationWindowEvent(Back));
}
_ => {}
}
}
/// Helper function to handle a click
fn handle_mouse(&self, button: glfw::MouseButton, action: glfw::Action, x: c_int, y: c_int) {
// FIXME(tkuehn): max pixel dist should be based on pixel density
let max_pixel_dist = 10f64;
let event = match action {
glfw::Press => {
*self.mouse_down_point = Point2D(x, y);
*self.mouse_down_button = Some(button);
MouseWindowMouseDownEvent(button as uint, Point2D(x as f32, y as f32))
}
glfw::Release => {
match *self.mouse_down_button {
None => (),
Some(but) if button == but => {
let pixel_dist = *self.mouse_down_point - Point2D(x, y);
let pixel_dist = ((pixel_dist.x * pixel_dist.x +
pixel_dist.y * pixel_dist.y) as f64).sqrt();
if pixel_dist < max_pixel_dist {
let click_event = MouseWindowClickEvent(button as uint,
Point2D(x as f32, y as f32));
self.event_queue.push(MouseWindowEventClass(click_event));
}
}
Some(_) => (),
}
MouseWindowMouseUpEvent(button as uint, Point2D(x as f32, y as f32))
}
_ => fail!("I cannot recognize the type of mouse action that occured. :-(")
};
self.event_queue.push(MouseWindowEventClass(event));
}
/// Helper function to pop up an alert box prompting the user to load a URL.
fn load_url(&self) {
let mut alert: Alert = AlertMethods::new("Navigate to:");
alert.add_prompt();
alert.run();
let value = alert.prompt_value();
if "" == value { // To avoid crashing on Linux.
self.event_queue.push(LoadUrlWindowEvent(~"http://purple.com/"))
} else {
self.event_queue.push(LoadUrlWindowEvent(value))
}
}
}
static TLS_KEY: local_data::Key<@mut Window> = &local_data::Key;
fn install_local_window(window: @mut Window) {
local_data::set(TLS_KEY, window);
}
fn drop_local_window() {
local_data::pop(TLS_KEY);
}
fn local_window() -> @mut Window {
local_data::get(TLS_KEY, |v| *v.unwrap())
}