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xrWebGLLayer_framebuffer.https.html
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xrWebGLLayer_framebuffer.https.html
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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script src="resources/webxr_util.js"></script>
<canvas></canvas>
<script>
let immersiveTestName = "XRWebGLLayer reports a valid framebuffer for immersive sessions";
let inlineTestName = "XRWebGLLayer reports a valid framebuffer for inline sessions";
let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE;
let testFunction = function(session, fakeDeviceController, t) {
return session.requestReferenceSpace('viewer')
.then((space) => new Promise((resolve) => {
function onFrame(time, xrFrame) {
let layer = xrFrame.session.renderState.baseLayer;
let gl = layer.context;
// The layer's framebuffer is a WebGL framebuffer
assert_not_equals(layer.framebuffer, null);
assert_true(layer.framebuffer instanceof WebGLFramebuffer);
// The XR framebuffer is not bound to the GL context by default.
assert_not_equals(layer.framebuffer, gl.getParameter(gl.FRAMEBUFFER_BINDING));
// The XR framebuffer can be bound to the GL context.
gl.bindFramebuffer(gl.FRAMEBUFFER, layer.framebuffer);
assert_equals(layer.framebuffer, gl.getParameter(gl.FRAMEBUFFER_BINDING));
// The XR framebuffer has a 2D texture
let attachment = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
assert_equals(attachment, gl.TEXTURE);
// Check that each viewport fits inside the framebuffer dimensions
let viewer_pose = xrFrame.getViewerPose(space);
for (view of viewer_pose.views) {
let viewport = layer.getViewport(view);
assert_less_than_equal(viewport.x + viewport.width, layer.framebufferWidth);
assert_less_than_equal(viewport.y + viewport.height, layer.framebufferHeight);
}
// Finished test.
resolve();
}
session.requestAnimationFrame(onFrame);
}));
};
xr_session_promise_test(immersiveTestName, testFunction,
fakeDeviceInitParams, 'immersive-vr');
xr_session_promise_test(inlineTestName, testFunction,
fakeDeviceInitParams, 'inline');
</script>