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proceduralshatter

This is a class project from 2010. Automatically exported from code.google.com/p/proceduralshatter

For more details: https://docs.google.com/presentation/d/1YMtfc-wbYNAZsXEp4OZbpCKNi7zngfWHH4WjmM1_mIA/edit?usp=sharing

The program is intended to be a stand alone application that can be used in a Visual Effect Pipeline. It utilize the FBX SDK to parse the scene file, and CGAL for computing the voronoi diagrams.

Feature : Voronoi based shatter effects for offline/realtime rendering. FBX SDK enable to read from and write to different 3D package such as Maya, 3D Max, Softimage and Houdini.

Partilce Guided Partilce Guided Partilce Guided

Disclaim: This is a class project for computational geometry class at University of Utah(cs6160), so the code reliability and usability is not guaranteed.